Version
Search Results
/Script/NavigationSystem.NavigationTestingActor
NavigationTestingActor
Address 0x7ff6ae97be30
Size 0x400
Extends Actor
Properties 30
# Property Name Type Offset Size
1 bActAsNavigationInvoker bool 0x02D0 0x01
2 NavAgentProps float 0x02D8 0x30
3 QueryingExtent float 0x0308 0x18
4 ProjectedLocation float 0x0328 0x18
5 bProjectedLocationValid bool 0x0340 0x01
6 bSearchStart bool 0x0340 0x01
7 CostLimitFactor float 0x0344 0x04
8 MinimumCostLimit float 0x0348 0x04
9 bBacktracking bool 0x034C 0x01
10 bUseHierarchicalPathfinding bool 0x034C 0x01
11 bGatherDetailedInfo bool 0x034C 0x01
12 bRequireNavigableEndLocation bool 0x034C 0x01
13 bDrawDistanceToWall bool 0x034C 0x01
14 bDrawIfNavDataIsReadyInRadius bool 0x034C 0x01
15 bDrawIfNavDataIsReadyToQueryTargetActor bool 0x034C 0x01
16 bDrawRaycastToQueryTargetActor bool 0x034C 0x01
17 bShowNodePool bool 0x0358 0x01
18 bShowBestPath bool 0x0358 0x01
19 bShowDiffWithPreviousStep bool 0x0358 0x01
20 bShouldBeVisibleInGame bool 0x0358 0x01
21 RadiusUsedToValidateNavData float 0x035C 0x04
22 TextCanvasOffset float 0x0368 0x10
23 bPathExist bool 0x0378 0x01
24 bPathIsPartial bool 0x0378 0x01
25 bPathSearchOutOfNodes bool 0x0378 0x01
26 PathfindingTime float 0x037C 0x04
27 PathCost float 0x0380 0x08
28 PathfindingSteps int32_t 0x0388 0x04
29 ShowStepIndex int32_t 0x03A0 0x04
30 OffsetFromCornersDistance float 0x03A4 0x04