Version
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/Script/Engine.Material
Material
Address 0x7ff6ae4f6878
Size 0x270
Properties 114
# Property Name Type Offset Size
1 RenderTracePhysicalMaterialOutputs FName 0x0138 0x10
2 NaniteOverrideMaterial float 0x0150 0x30
3 DisplacementScaling float 0x0180 0x08
4 DisplacementFadeRange float 0x0188 0x08
5 bCastDynamicShadowAsMasked bool 0x0191 0x01
6 ShadingModels float 0x0192 0x02
7 OpacityMaskClipValue float 0x0194 0x04
8 bEnableSeparateTranslucency bool 0x0198 0x01
9 bEnableResponsiveAA bool 0x0198 0x01
10 bScreenSpaceReflections bool 0x0198 0x01
11 bContactShadows bool 0x0198 0x01
12 TwoSided bool 0x0198 0x01
13 bIsThinSurface bool 0x0198 0x01
14 DitheredLODTransition bool 0x0198 0x01
15 DitherOpacityMask bool 0x0198 0x01
16 bAllowNegativeEmissiveColor bool 0x0199 0x01
17 bHasPixelAnimation bool 0x0199 0x01
18 bEnableTessellation bool 0x0199 0x01
19 bEnableDisplacementFade bool 0x0199 0x01
20 bEnableMobileSeparateTranslucency bool 0x019C 0x01
21 NumCustomizedUVs int32_t 0x01A0 0x04
22 TranslucencyDirectionalLightingIntensity float 0x01A4 0x04
23 TranslucentShadowDensityScale float 0x01A8 0x04
24 TranslucentSelfShadowDensityScale float 0x01AC 0x04
25 TranslucentSelfShadowSecondDensityScale float 0x01B0 0x04
26 TranslucentSelfShadowSecondOpacity float 0x01B4 0x04
27 TranslucentBackscatteringExponent float 0x01B8 0x04
28 TranslucentMultipleScatteringExtinction float 0x01BC 0x10
29 TranslucentShadowStartOffset float 0x01CC 0x04
30 bDisableDepthTest bool 0x01D0 0x01
31 bWriteOnlyAlpha bool 0x01D0 0x01
32 bGenerateSphericalParticleNormals bool 0x01D0 0x01
33 bTangentSpaceNormal bool 0x01D0 0x01
34 bUseEmissiveForDynamicAreaLighting bool 0x01D0 0x01
35 bUsedAsSpecialEngineMaterial bool 0x01D0 0x01
36 bSubstrateRoughnessTracking bool 0x01D0 0x01
37 bUsedWithSkeletalMesh bool 0x01D0 0x01
38 bUsedWithEditorCompositing bool 0x01D1 0x01
39 bUsedWithParticleSprites bool 0x01D1 0x01
40 bUsedWithBeamTrails bool 0x01D1 0x01
41 bUsedWithMeshParticles bool 0x01D1 0x01
42 bUsedWithNiagaraSprites bool 0x01D1 0x01
43 bUsedWithNiagaraRibbons bool 0x01D1 0x01
44 bUsedWithNiagaraMeshParticles bool 0x01D1 0x01
45 bUsedWithGeometryCache bool 0x01D1 0x01
46 bUsedWithStaticLighting bool 0x01D2 0x01
47 bUsedWithMorphTargets bool 0x01D2 0x01
48 bUsedWithSplineMeshes bool 0x01D2 0x01
49 bUsedWithInstancedStaticMeshes bool 0x01D2 0x01
50 bUsedWithGeometryCollections bool 0x01D2 0x01
51 bUsesDistortion bool 0x01D2 0x01
52 bRootNodeOverridesDefaultDistortion bool 0x01D2 0x01
53 bUsedWithClothing bool 0x01D2 0x01
54 bUsedWithWater bool 0x01D4 0x01
55 bUsedWithHairStrands bool 0x01D4 0x01
56 bUsedWithLidarPointCloud bool 0x01D4 0x01
57 bUsedWithVirtualHeightfieldMesh bool 0x01D4 0x01
58 bUsedWithNanite bool 0x01D4 0x01
59 bUsedWithVoxels bool 0x01D8 0x01
60 bUsedWithVolumetricCloud bool 0x01DC 0x01
61 bUsedWithHeterogeneousVolumes bool 0x01DC 0x01
62 bUsedWithStaticMesh bool 0x01DC 0x01
63 bUsedWithUI bool 0x01E0 0x01
64 bForceCompatibleWithLightFunctionAtlas bool 0x01E0 0x01
65 bAutomaticallySetUsageInEditor bool 0x01E0 0x01
66 bFullyRough bool 0x01E0 0x01
67 bUseFullPrecision bool 0x01E0 0x01
68 bUseLightmapDirectionality bool 0x01E2 0x01
69 bUseAlphaToCoverage bool 0x01E2 0x01
70 bForwardRenderUsePreintegratedGFForSimpleIBL bool 0x01E4 0x01
71 bUseHQForwardReflections bool 0x01E8 0x01
72 bForwardBlendsSkyLightCubemaps bool 0x01E8 0x01
73 bUsePlanarForwardReflections bool 0x01E8 0x01
74 bNormalCurvatureToRoughness bool 0x01E8 0x01
75 AllowTranslucentCustomDepthWrites bool 0x01E8 0x01
76 bAllowFrontLayerTranslucency bool 0x01E8 0x01
77 bCompatibleWithLumenCardSharing bool 0x01E8 0x01
78 Wireframe bool 0x01E8 0x01
79 bAllowTranslucentLocalLightShadow bool 0x01E9 0x01
80 TranslucentLocalLightShadowQuality float 0x01EC 0x04
81 TranslucentDirectionalLightShadowQuality float 0x01F0 0x04
82 bAllowVariableRateShading bool 0x01F5 0x01
83 bCanMaskedBeAssumedOpaque bool 0x01F5 0x01
84 bIsMasked bool 0x01F5 0x01
85 bIsPreviewMaterial bool 0x01F5 0x01
86 bIsFunctionPreviewMaterial bool 0x01F5 0x01
87 bUseMaterialAttributes bool 0x01F5 0x01
88 bEnableExecWire bool 0x01F5 0x01
89 bEnableNewHLSLGenerator bool 0x01F5 0x01
90 bCastRayTracedShadows bool 0x01F6 0x01
91 bUseTranslucencyVertexFog bool 0x01F6 0x01
92 bApplyCloudFogging bool 0x01F6 0x01
93 bIsSky bool 0x01F6 0x01
94 bComputeFogPerPixel bool 0x01F6 0x01
95 bOutputTranslucentVelocity bool 0x01F6 0x01
96 bIsTranslucencyVelocityFromDepth bool 0x01F6 0x01
97 bAllowDevelopmentShaderCompile bool 0x01F6 0x01
98 bIsMaterialEditorStatsMaterial bool 0x01F7 0x01
99 bRelaxRuntimeVirtualTextureRestrictions bool 0x01F7 0x01
100 BlendableOutputAlpha bool 0x01F9 0x01
101 UserSceneTexture FName 0x01FC 0x04
102 UserTextureDivisor float 0x0200 0x08
103 ResolutionRelativeToInput FName 0x0208 0x04
104 bDisablePreExposureScale bool 0x020C 0x01
105 bUsedWithNeuralNetworks bool 0x020C 0x01
106 bEnableStencilTest bool 0x020C 0x01
107 NeuralProfileId int32_t 0x020F 0x01
108 BlendablePriority int32_t 0x0214 0x04
109 bIsBlendable bool 0x0218 0x01
110 PreshaderGap int32_t 0x021A 0x02
111 RefractionDepthBias float 0x021C 0x04
112 MaxWorldPositionOffsetDisplacement float 0x0220 0x04
113 bAlwaysEvaluateWorldPositionOffset bool 0x0224 0x01
114 StateId float 0x022C 0x10