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/Script/JunoGameNative.JunoEnemyAnimLogic_Main
JunoEnemyAnimLogic_Main
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | EnemyLookAtAngleThreshold_Native | float | 0x0B90 | 0x04 | |
| 2 | PawnAccelerationDirectionClamped_Native | float | 0x0BA0 | 0x04 | |
| 3 | LeanAmount_Native | float | 0x0BA4 | 0x04 | |
| 4 | bEnemyShouldIdle_Native | bool | 0x0BA8 | 0x01 | |
| 5 | bShouldStopMovement_Native | bool | 0x0BA9 | 0x01 | |
| 6 | bShouldLandAdd_Native | bool | 0x0BAA | 0x01 | |
| 7 | bShouldLand_Native | bool | 0x0BAB | 0x01 | |
| 8 | bIsOverPawnAccelerationThreshold_E_Native | bool | 0x0BAC | 0x01 | |
| 9 | bIsOverPawnAccelerationThreshold_W_Native | bool | 0x0BAD | 0x01 | |
| 10 | bShouldTurnInPlace_Native | bool | 0x0BAE | 0x01 | |
| 11 | bShouldTurnInPlaceFromStop_Native | bool | 0x0BAF | 0x01 | |
| 12 | bShouldWalk_Native | bool | 0x0BB0 | 0x01 | |
| 13 | BMFullArmsHead_Native | float | 0x0BB8 | 0x50 | |
| 14 | RootRotation_Native | float | 0x0C10 | 0x18 | |
| 15 | RootRotationLastFrame_Native | float | 0x0C28 | 0x18 | |
| 16 | StartingRotation_Native | float | 0x0C40 | 0x18 | |
| 17 | TargetRotation_Native | float | 0x0C58 | 0x18 | |
| 18 | TargetRotationLastFrame_Native | float | 0x0C70 | 0x18 | |
| 19 | SmoothedTargetRotation_Native | float | 0x0C88 | 0x18 | |
| 20 | SuperSmoothedTargetRotation_Native | float | 0x0CA0 | 0x18 | |
| 21 | StartingAngle_Native | float | 0x0CB8 | 0x04 | |
| 22 | TargetAO_Native | float | 0x0CC0 | 0x10 | |
| 23 | MontageGenericSlotWeight_Native | float | 0x0CD0 | 0x04 | |
| 24 | MontageSwingSlotWeight_Native | float | 0x0CD4 | 0x04 | |
| 25 | bIsAggressive_Native | bool | 0x0CD8 | 0x01 | |
| 26 | bIsAggressiveLastFrame_Native | bool | 0x0CD9 | 0x01 | |
| 27 | bIsPatrolling_Native | bool | 0x0CDA | 0x01 | |
| 28 | bIsPatrollingLastFrame_Native | bool | 0x0CDB | 0x01 | |
| 29 | bIsLookAtInBounds | bool | 0x0CE8 | 0x01 | |
| 30 | EnemyLookAtWeight_Native | float | 0x0CEC | 0x04 | |
| 31 | TargetPlayerLocation_Native | float | 0x0CF0 | 0x18 | |
| 32 | MovingStopThreshold | float | 0x0D08 | 0x04 | |
| 33 | ShouldWalkThreshold | float | 0x0D0C | 0x04 | |
| 34 | AccelerationDirectionThreshold_E | float | 0x0D10 | 0x04 | |
| 35 | AccelerationDirectionThreshold_W | float | 0x0D14 | 0x04 | |
| 36 | RotationLinearRate | float | 0x0D18 | 0x04 | |
| 37 | RotationSmoothRate | float | 0x0D1C | 0x04 | |
| 38 | bIsMeshSpaceBlend | bool | 0x0D20 | 0x01 | |
| 39 | bForceBlend | bool | 0x0D21 | 0x01 | |
| 40 | RotateCurveName | FName | 0x0D24 | 0x04 | |
| 41 | bHasOffhandItem_Native | bool | 0x0D48 | 0x01 | |
| 42 | bIsNoBlend_Native | bool | 0x0D49 | 0x01 | |
| 43 | CurrentAdditiveBoneMask_Native | float | 0x0D60 | 0x50 | |
| 44 | CurrentOffhandAdditiveBoneMask_Native | float | 0x0DB0 | 0x50 | |
| 45 | OnStatusChanged_Native | FScriptDelegate | 0x0EB0 | 0x10 | |
| 46 | OnPropStateChanged_Native | FScriptDelegate | 0x0EC0 | 0x10 |