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/Script/GravWellGameplayRuntime.GravWellWeapon
GravWellWeapon
Address 0x7ff6b14cddb0
Size 0x1cb0
Extends FortWeapon
Properties 192
# Property Name Type Offset Size
1 OnWeaponRateOfFireChanged FScriptDelegate 0x02F8 0x10
2 OnWeaponRateOfFireScaleChanged FScriptDelegate 0x0308 0x10
3 OnPressTrigger FScriptDelegate 0x0328 0x10
4 OnReleaseTrigger FScriptDelegate 0x0338 0x10
5 TimeToEquip float 0x0380 0x04
6 bNeverUpdateLastFireTimeOnImpactForLocalClient bool 0x0384 0x01
7 bIsEquippingWeapon bool 0x03A0 0x01
8 IsEquippingWeaponChanged FScriptDelegate 0x03A8 0x10
9 bIsChargingWeapon bool 0x03B8 0x01
10 bIsReloadingWeapon bool 0x03B9 0x01
11 bDisableEquipAnimation bool 0x03B9 0x01
12 bCheckCollisionsWithoutAbility bool 0x03B9 0x01
13 bIsAimingConsumable bool 0x03B9 0x01
14 OnLocalAmmoChanged FScriptDelegate 0x0410 0x10
15 OnLocalReloadStarted FScriptDelegate 0x0420 0x10
16 OnReloadStarted FScriptDelegate 0x0430 0x10
17 OnLocalReloadCancelled FScriptDelegate 0x0458 0x10
18 OnLocalTargetingChanged FScriptDelegate 0x0480 0x10
19 OnTargetingChanged FScriptDelegate 0x0490 0x10
20 OnSecondaryAbilityToggled FScriptDelegate 0x04A0 0x10
21 OnVisibilityChanged FScriptDelegate 0x04B0 0x10
22 OnWeaponSetActorHiddenInGame FScriptDelegate 0x04C0 0x10
23 OnWeaponFireAudio FScriptDelegate 0x04D0 0x10
24 OnWeaponFireAudioVisuals FScriptDelegate 0x04E0 0x10
25 OnModAddedToWeapon FScriptDelegate 0x04F0 0x10
26 OnModRemovedFromWeapon FScriptDelegate 0x0500 0x10
27 OnWeaponModSlotsEquipped FScriptDelegate 0x0510 0x10
28 OnWeaponModSlotsUnequipped FScriptDelegate 0x0520 0x10
29 OnConsumeAmmo FScriptDelegate 0x0550 0x10
30 OnTryReload FScriptDelegate 0x0560 0x10
31 OnReticleColorChanged FScriptDelegate 0x0570 0x10
32 bUseAttributeCaching bool 0x05B0 0x01
33 bPreventRuntimeChangeToReticleDisplays bool 0x05B0 0x01
34 bShouldDrawReticleForFirstPersonCamera bool 0x05B0 0x01
35 bShouldDrawAmmoCountForFirstPersonCamera bool 0x05B0 0x01
36 bImpactFXAttachedToHitActor bool 0x05C8 0x01
37 GameplayAbilityBehaviorDistanceData FName 0x05E0 0x10
38 bRemoveAbilitiesWhenRemovedFromInventory bool 0x0604 0x01
39 BP_OnWeaponCosmeticsReady FScriptDelegate 0x0618 0x10
40 EquippedWeaponDestroyedGameplayCue float 0x0640 0x04
41 OnPlayImpactFXDelegate FScriptDelegate 0x0668 0x10
42 OnBeamFiredDelegate FScriptDelegate 0x0678 0x0C
43 CachedImpactDetails int32_t 0x06E8 0x50
44 MuzzleFlashDelayForAnimationTime float 0x0778 0x04
45 PersistentFXStartTime float 0x077C 0x04
46 PersistentSFXStartTime float 0x0780 0x04
47 MinimumTimeForPersistentFX float 0x0784 0x04
48 OverrideItemWrapSoftPtr FName 0x0788 0x20
49 ApplicableDeviceProperties FName 0x07F8 0x10
50 bWeaponSupportsQuartzGunfire bool 0x0838 0x01
51 bShouldDrawNativeReticle bool 0x0848 0x01
52 bShouldAlwaysDrawNativeMuzzleBlockedIndicator bool 0x0849 0x01
53 bShouldForceCheckCollisions bool 0x084A 0x01
54 ReticleDefaultColor float 0x0860 0x04
55 ReticleEnemyColor float 0x0864 0x04
56 ReticleEnemyDefaultColor float 0x0868 0x04
57 ReticleBuildingColor float 0x086C 0x04
58 ReticleNoTargetColor float 0x0870 0x04
59 ReticleDefaultPrimaryStrikeAngle float 0x08C8 0x04
60 ReticleDefaultSecondaryStrikeAngle float 0x08CC 0x04
61 bSupportsAutofireAtReticleTarget bool 0x08D0 0x01
62 bEnableAutofireForAnyWeaponItemDefinition bool 0x08D1 0x01
63 bSupportsTapToFireMode bool 0x08D2 0x01
64 PrimaryFireSoundFadeOutTime float 0x09D8 0x04
65 ImpactNiagaraPhysicalSurfaceEffectAssets FName 0x0C20 0x10
66 NDCImpactFX float 0x0C30 0x208
67 ImpactArraySupportData FName 0x0E40 0x10
68 ImpactNiagaraPhysicalSurfaceEffectInstances FName 0x0E78 0x10
69 CurrentGunFireIndex int32_t 0x0EE0 0x04
70 AllWeaponMeshes FName 0x0EF0 0x10
71 DefaultWeaponMaterials FName 0x0F00 0x10
72 OriginalMaterialMap int32_t 0x0F10 0x50
73 WrapSectionMask int32_t 0x0F70 0x04
74 bUsingSecondaryFireAudio bool 0x0F74 0x01
75 bHasCachedAdditionalMeshes bool 0x0F75 0x01
76 CurrentReticleColor float 0x0F78 0x04
77 OpticRuntimeData float 0x0F7C 0x08
78 CurrentDamageStartLocation float 0x0F88 0x18
79 CurrentAdjustedAimDirection float 0x0FA0 0x18
80 CurrentProjectedImpactDistance float 0x0FB8 0x04
81 FireFXSignificance float 0x0FBC 0x18
82 LastFireTime float 0x0FD4 0x04
83 LastFireTimeVerified float 0x0FD8 0x04
84 bIsPlayingFireFX bool 0x0FF8 0x01
85 bFireFXTriggered bool 0x0FF8 0x01
86 bWeaponFireCustomAudioTriggered bool 0x0FF8 0x01
87 bUsesMetaSoundForMuzzleFireFx bool 0x0FF8 0x01
88 bAllowTargeting bool 0x0FF8 0x01
89 bExitTargetingWhenPrimaryIsFired bool 0x0FF8 0x01
90 bIsTargeting bool 0x0FF8 0x01
91 bForceCameraTargetSource bool 0x0FF8 0x01
92 bTraceThroughPawns bool 0x0FF9 0x01
93 bTraceThroughWorld bool 0x0FF9 0x01
94 bUseProjectileTrace bool 0x0FF9 0x01
95 bUseVariableFocalDistanceTargeting bool 0x0FF9 0x01
96 bUseWeaponTraceForReticle bool 0x0FF9 0x01
97 bWeaponTraceCanBeBlockedByPassthroughTag bool 0x0FF9 0x01
98 bAllowReloadWhenFull bool 0x0FF9 0x01
99 bIsTryingAutoReload bool 0x0FF9 0x01
100 bIsTryingCheckAmmoOnTryToFireReload bool 0x0FFA 0x01
101 bIsInReleaseSecondaryFireScope bool 0x1008 0x01
102 TimerIntervalAdjustment float 0x100C 0x04
103 InputQueueTimePercent float 0x1010 0x04
104 LastTargetingTransitionTime float 0x1014 0x04
105 TargetSourceOffset float 0x1018 0x18
106 TargetSourceOffsetWhileCrouched float 0x1030 0x18
107 TargetSourceOffsetWhileTargeting float 0x1048 0x18
108 TraceThroughPawnsLimit int32_t 0x1060 0x04
109 TraceThroughBuildingsLimit int32_t 0x1064 0x04
110 TraceThroughLandscapeLimit int32_t 0x1068 0x04
111 ProjectilePitchOffset float 0x106C 0x04
112 LastReloadTime float 0x1070 0x04
113 LastSuccessfulReloadTime float 0x1074 0x04
114 CurrentReloadDuration float 0x1078 0x04
115 ItemEntryGuid float 0x1080 0x10
116 TrackerGuid float 0x1090 0x10
117 WeaponLevel int32_t 0x10A0 0x04
118 AmmoCount int32_t 0x10A4 0x04
119 PhantomReserveAmmo int32_t 0x10A8 0x04
120 BurstFireCounter int32_t 0x10D8 0x04
121 ChargeTime float 0x10DC 0x04
122 AccumulatedChargeTime float 0x10E0 0x04
123 LastChargeTime float 0x10E4 0x04
124 StartChargeGameplayCue float 0x10E8 0x04
125 MaxChargeGameplayCue float 0x10EC 0x04
126 OutOfAmmoTextOverrideFailTag float 0x10F0 0x04
127 NoSpareAmmoToReloadTextOverrideFailTag float 0x10F4 0x04
128 FireCanInterruptEquipQuery float 0x10F8 0x48
129 CurrentShotLogIndex int32_t 0x1140 0x04
130 ShotLogFlags FName 0x1148 0x10
131 bInitializedWeaponItem bool 0x1158 0x01
132 bPendingDestroyDueToDurabilityOrStackCount bool 0x1158 0x01
133 bCompletedAppliedAlterationsLoad bool 0x1159 0x01
134 bCompletedWeaponLoad bool 0x1159 0x01
135 bIsCosmeticLimited bool 0x1159 0x01
136 bIsCosmeticGatedLocally bool 0x1159 0x01
137 bReplicatedAppliedAlterationsWithNoInstigator bool 0x1159 0x01
138 bShouldFullyApplyVariantsOnEquip bool 0x1159 0x01
139 bSecondaryFireAlwaysCancelSwimSprint bool 0x115A 0x01
140 bEnableNativeChargeUp bool 0x115A 0x01
141 bHideWeaponOnDestruction bool 0x115A 0x01
142 bAttachToRootOnDestruction bool 0x115B 0x01
143 bUseOriginForDestructionInterpolation bool 0x115B 0x01
144 AttachToRootOnDestructionOffset float 0x1160 0x18
145 AttachToRootOnDestructionInterpSpeed float 0x1178 0x04
146 bShowWhenHolstered bool 0x117C 0x01
147 CustomPartsToShowWhenHolstered FName 0x1180 0x10
148 ChargeStatusPack UnknownType_Property 0x1190 0x02
149 PrimaryAbilitySpecHandle float 0x11C0 0x04
150 SecondaryAbilitySpecHandle float 0x11C4 0x04
151 ReloadAbilitySpecHandle float 0x11C8 0x04
152 ImpactAbilitySpecHandle float 0x11CC 0x04
153 ReticleTraceOverrideSpecHandle float 0x11D0 0x04
154 EquippedAbilityHandles FName 0x11D8 0x10
155 EquippedAbilitySetHandles FName 0x11E8 0x10
156 AppliedAlterations FName 0x11F8 0x10
157 WeaponModSlots FName 0x1208 0x10
158 EquippedWeaponModSlots FName 0x1218 0x10
159 OpticConfig float 0x1240 0x40
160 PreviousWeaponVariants float 0x1280 0x18
161 MuzzleSocketName FName 0x13A0 0x04
162 MuzzleFalloffSocketName FName 0x13A4 0x04
163 WeaponHandSocketNameOverride FName 0x13A8 0x04
164 LeftHandWeaponHandSocketNameOverride FName 0x13AC 0x04
165 WeaponHandSocketPartOverrides FName 0x13B0 0x10
166 bForceOverrideGenerateOverlapEvents bool 0x13C8 0x01
167 MaxWeaponSwitchNetworkWaitTime float 0x1508 0x04
168 MaxWeaponAttackNetworkWaitTime float 0x150C 0x04
169 LastFireAbilityTime float 0x1510 0x04
170 OnGetAimRotOverride FScriptDelegate 0x1548 0x0C
171 OnAlterationAdded FScriptDelegate 0x1558 0x10
172 ModLeftHandPoseOffsets int32_t 0x1568 0x50
173 ModReloadAnimData int32_t 0x15B8 0x50
174 FirstTimeEquipTag float 0x1620 0x04
175 bResetOnItemRemoval bool 0x1624 0x01
176 CustomReloadAnimationPerAmmoToFill FName 0x1630 0x10
177 CustomWeaponReloadMontagePerAmmoToFill FName 0x1660 0x10
178 PlayerAnimAssets float 0x16B8 0x10
179 ProceduralLayeringData float 0x16C8 0x28
180 PlayerAnimAssetsOverride float 0x16F0 0x10
181 bResetAnimAssetsOverrideOnUnEquip bool 0x1700 0x01
182 bEnableTickAnimMontagesOnlyWhenOffscreen bool 0x1720 0x01
183 MaxRangeToEnableTickAnimMontagesWhenOffscreen float 0x1724 0x04
184 ActiveFireMode FName 0x1B10 0x20
185 FireModeData_HipFire FName 0x1B30 0x20
186 FireModeData_AimDownSight FName 0x1B50 0x20
187 FireModeData_Override FName 0x1B70 0x20
188 bIgnoreTryToFireSlotCooldownRestriction bool 0x1BF9 0x01
189 bFireConsumableAnalyticEvent bool 0x1BFB 0x01
190 OnWeaponHudKeyActionUpdated FScriptDelegate 0x1C00 0x10
191 FeedbackLineActionIdsToDim FName 0x1C10 0x10
192 HudKeyActionData FName 0x1C20 0x10