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/Script/SpritesRuntime.GameplayAbility_SpriteBackpack
GameplayAbility_SpriteBackpack
Address 0x7ff6b1e585c0
Size 0xc70
Properties 65
# Property Name Type Offset Size
1 GameplayEffectContainers FName 0x0770 0x10
2 DynamicGameplayEffectContainers int32_t 0x0780 0x50
3 OwnerPreviewImageOverrideTags float 0x07D0 0x20
4 bAllowBlueprintReplicatedVariables bool 0x07F8 0x01
5 DamageStatHandle float 0x0800 0x10
6 AbilityCosts FName 0x0810 0x10
7 Costs FName 0x0820 0x10
8 bShowWidgetForCosts bool 0x0830 0x01
9 bApplyingCostsEnabled bool 0x0830 0x01
10 MovementCancellationLeashLength float 0x0838 0x28
11 ExplicitCooldownDuration float 0x0860 0x28
12 ExplicitCooldownTags float 0x0888 0x20
13 ExplicitCooldownAssetTags float 0x08A8 0x20
14 CustomFiringSequenceLength UnknownType_Property 0x08C8 0x01
15 bStartWithCooldown bool 0x08CC 0x01
16 bPersistOnDeath bool 0x08CC 0x01
17 bDisableMoveCombining bool 0x08CC 0x01
18 bIgnoreClientActivationAttempts bool 0x08CC 0x01
19 bRequireServerValidationPass bool 0x08CC 0x01
20 bRequireServerTimeValidationPass bool 0x08CC 0x01
21 bStopsAIBehaviorLogic bool 0x08CC 0x01
22 bStopsAIMovement bool 0x08CC 0x01
23 bStopsRVOAvoidance bool 0x08CD 0x01
24 bForceNormalAILOD bool 0x08CD 0x01
25 bRelevantForAIDespawning bool 0x08D4 0x01
26 bUseTetheredPawnAsInstigator bool 0x08D4 0x01
27 bUseOwnerInstigatorAsInstigator bool 0x08D4 0x01
28 bAcceptTargetActorVehicleForCanHitTests bool 0x08D4 0x01
29 bAcceptActorOnSamePhysicsRootAsTargetSOForCanHitTests bool 0x08D4 0x01
30 bUseAIFireLocationAndRotation bool 0x08D5 0x01
31 WeaponTestApplicationTag float 0x08DC 0x04
32 bVerifyFireOffsetIsNotObstructedByWorldGeometry bool 0x08E0 0x01
33 bCanHitBallisticTestsOnlyTestIndesructiblesWhileFalling bool 0x08E0 0x01
34 FireOffset float 0x08E8 0x18
35 ActivationNoiseRange float 0x0900 0x04
36 ImpactNoiseRange float 0x0904 0x04
37 ActivationNoiseLoudness float 0x0908 0x04
38 ImpactNoiseLoudness float 0x090C 0x04
39 ProhibitedTargetTags float 0x0910 0x20
40 bLeadPawnTargets bool 0x0931 0x01
41 DesiredThrowAngle float 0x0934 0x04
42 MaxYawAngleToFire float 0x0938 0x04
43 bClampMaxYawAngleToFire bool 0x093C 0x01
44 bUseTargetActorLocation bool 0x093D 0x01
45 InitialAccuracyMax float 0x0940 0x04
46 InitialAccuracyMin float 0x0944 0x04
47 TargetAccuracyMax float 0x0948 0x04
48 TargetAccuracyMin float 0x094C 0x04
49 MinAccuracyDistance float 0x0950 0x04
50 MaxAccuracyDistance float 0x0954 0x04
51 AccuracyDistanceMultiplier float 0x0958 0x04
52 NumUsesToReachTargetAccuracy int32_t 0x095C 0x04
53 UseCount int32_t 0x0960 0x04
54 bIsMobileToggle bool 0x0964 0x01
55 bActivateIfTagsAlreadyPresent bool 0x0965 0x01
56 GameplayAbilityBehaviorDistanceData FName 0x0970 0x10
57 MontageInfo float 0x09D0 0x58
58 PreviousMontageInfo float 0x0A28 0x58
59 ModList FName 0x0A80 0x10
60 DisplayName FName 0x0A98 0x10
61 Description FName 0x0AA8 0x10
62 ChargeStartTime float 0x0AD8 0x04
63 ActorTrackingSettings float 0x0B20 0x28
64 AnalyticsTags float 0x0B48 0x20
65 TagChangedActions FName 0x0B68 0x10