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/Script/FortniteGame.FortVehicleModComponent_VertexAnimTurret
FortVehicleModComponent_VertexAnimTurret
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | bCacheMuzzleTransformForFrame | bool | 0x0258 | 0x01 | |
| 2 | bCacheMeshAttachmentTransform | bool | 0x0258 | 0x01 | |
| 3 | bCacheInverseMeshAttachmentTransform | bool | 0x0258 | 0x01 | |
| 4 | bUpdateVertexAnimInCode | bool | 0x0258 | 0x01 | |
| 5 | bCallBlueprintHandleVertexAnimUpdate | bool | 0x0258 | 0x01 | |
| 6 | bInvertPitch | bool | 0x0258 | 0x01 | |
| 7 | AlwaysUpdateMuzzleDuringPersistentFire | bool | 0x0258 | 0x01 | |
| 8 | bBlueprintStillNeedsUpdate | bool | 0x0259 | 0x01 | |
| 9 | bUseNativeMuzzleFlashFx | bool | 0x0259 | 0x01 | |
| 10 | bUseNativeRotationalAudio | bool | 0x0259 | 0x01 | |
| 11 | bUseNativeOverheatValueChanged | bool | 0x0259 | 0x01 | |
| 12 | bHideOnUnEquipped | bool | 0x0259 | 0x01 | |
| 13 | bVertexAnimUpdateStopping | bool | 0x025A | 0x01 | |
| 14 | SquaredUpdateMeshOnTickDistance | float | 0x0260 | 0x08 | |
| 15 | VertexAnimTimerUpdateFrequencySecsFastest | float | 0x0268 | 0x04 | |
| 16 | VertexAnimUpdateFrequencySecsSlowest | float | 0x026C | 0x04 | |
| 17 | BarrelFireAnimDurationSeconds | float | 0x0270 | 0x08 | |
| 18 | TurretActivationAnimDurationSeconds | float | 0x0278 | 0x08 | |
| 19 | LastFireTimeStamp | float | 0x0280 | 0x08 | |
| 20 | LastTickRefreshTimeStamp | float | 0x0288 | 0x08 | |
| 21 | ReevaluateTickDelaySeconds | float | 0x02A8 | 0x08 | |
| 22 | OverheatUnequipDecaySecs | float | 0x02B0 | 0x08 | |
| 23 | CachedTimeBetweenShots | float | 0x02B8 | 0x08 | |
| 24 | CurrentFireAnimationAlpha | float | 0x02C0 | 0x08 | |
| 25 | PreviousFireAnimationAlpha | float | 0x02C8 | 0x08 | |
| 26 | TurretActivationProgressAlpha | float | 0x02D0 | 0x08 | |
| 27 | PreviousTurretActivationProgressAlpha | float | 0x02D8 | 0x04 | |
| 28 | NormalizedOverheatAlpha | float | 0x02E0 | 0x08 | |
| 29 | FXParameter_FiringRate | FName | 0x0300 | 0x04 | |
| 30 | MuzzleFXSpawnParameters | float | 0x0304 | 0x08 | |
| 31 | TurretRotationalAudioSpawnParameters | float | 0x0320 | 0x10 | |
| 32 | bUsesPersistentFire | bool | 0x0330 | 0x01 | |
| 33 | LocalPlayFireFxActive | bool | 0x0331 | 0x01 | |
| 34 | bHasOverheated | bool | 0x0332 | 0x01 | |
| 35 | Yaw_NormalizedAlpha | float | 0x0338 | 0x08 | |
| 36 | Pitch_NormalizedAlpha | float | 0x0340 | 0x08 | |
| 37 | PreviousYaw_NormalizedAlpha | float | 0x0348 | 0x08 | |
| 38 | PreviousPitch_NormalizedAlpha | float | 0x0350 | 0x08 | |
| 39 | CleanupNativeDelaySeconds | float | 0x0370 | 0x08 | |
| 40 | PDIndex_Pitch | int32_t | 0x04D8 | 0x04 | |
| 41 | PDIndex_Yaw | int32_t | 0x04DC | 0x04 | |
| 42 | PDIndex_PreviousPitch | int32_t | 0x04E0 | 0x04 | |
| 43 | PDIndex_PreviousYaw | int32_t | 0x04E4 | 0x04 | |
| 44 | PDIndex_FireAnim | int32_t | 0x04E8 | 0x04 | |
| 45 | PDIndex_PreviousFrameFireAnim | int32_t | 0x04EC | 0x04 | |
| 46 | PDIndex_PreviousTurretActivationAlpha | int32_t | 0x04F0 | 0x04 | |
| 47 | PDIndex_CurrentTurretActivationAlpha | int32_t | 0x04F4 | 0x04 | |
| 48 | PDIndex_OverHeat | int32_t | 0x04F8 | 0x04 | |
| 49 | VehicleTraits | float | 0x0500 | 0x20 |