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/Script/LocomotionInitiativeRuntime.FortPlayerMotionMatchingLocomotionAnimInstance
FortPlayerMotionMatchingLocomotionAnimInstance
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | MotionMatchingSearchContext | float | 0x1370 | 0x70 | |
| 2 | FutureRootMotionVelocity | float | 0x13E0 | 0x18 | |
| 3 | TestConfig | float | 0x13F8 | 0x48 | |
| 4 | LowEndTestConfig | float | 0x1440 | 0x48 | |
| 5 | HighEndConfig | float | 0x1488 | 0x48 | |
| 6 | LowEndConfig | float | 0x14D0 | 0x48 | |
| 7 | CurrentLODConfig | float | 0x1518 | 0x48 | |
| 8 | bHasStandIdleOverride | bool | 0x1588 | 0x01 | |
| 9 | MotionMatchingLOD | int32_t | 0x15A0 | 0x04 | |
| 10 | MotionMatchingBlendInfo | float | 0x15A4 | 0x08 | |
| 11 | StartToLoopSearchDelaySeconds | float | 0x15BC | 0x04 | |
| 12 | PivotToLoopSearchDelaySeconds | float | 0x15C0 | 0x04 | |
| 13 | PivotSpeedThreshold | float | 0x15C4 | 0x04 | |
| 14 | LargePivotAngleThreshold | float | 0x15C8 | 0x04 | |
| 15 | bIsLargePivot | bool | 0x15CC | 0x01 | |
| 16 | MinSpeedToSkipStartOnForwardConeLanding | float | 0x15D0 | 0x04 | |
| 17 | PivotDotProductThresholdWalk | float | 0x15D4 | 0x04 | |
| 18 | PivotDotProductThresholdJog | float | 0x15D8 | 0x04 | |
| 19 | PivotDotProductThresholdRun | float | 0x15DC | 0x04 | |
| 20 | PivotDotProductThresholdSprint | float | 0x15E0 | 0x04 | |
| 21 | DiagonalDetectionThreshold | float | 0x15E4 | 0x04 | |
| 22 | LocomotionStateTime | float | 0x15E8 | 0x04 | |
| 23 | VelocityDirection | float | 0x15EC | 0x04 | |
| 24 | MotionMatchingWeight | float | 0x15F0 | 0x04 | |
| 25 | PelvisRotationAdjustment | float | 0x15F8 | 0x18 | |
| 26 | bUseOrientationWarping | bool | 0x1610 | 0x01 | |
| 27 | OrientationWarpingAlpha | float | 0x1614 | 0x04 | |
| 28 | bUseFutureForOrientationWarping | bool | 0x1618 | 0x01 | |
| 29 | bIsLowEnd | bool | 0x1619 | 0x01 | |
| 30 | bWasLowEnd | bool | 0x161A | 0x01 | |
| 31 | bUseLocomotionBlendspace | bool | 0x161B | 0x01 | |
| 32 | bShouldPlayIdle | bool | 0x161C | 0x01 | |
| 33 | bShouldPlayIdleBreak | bool | 0x161D | 0x01 | |
| 34 | bShouldExitIdleBreak | bool | 0x161E | 0x01 | |
| 35 | bShouldExitIdleBreakSlow | bool | 0x161F | 0x01 | |
| 36 | IdleTransitionTimer | float | 0x1620 | 0x04 | |
| 37 | IdleBreakTimer | float | 0x1624 | 0x04 | |
| 38 | bBothHandsIKInHandSpace | bool | 0x1628 | 0x01 | |
| 39 | bIsCrouchedTransition | bool | 0x1629 | 0x01 | |
| 40 | bWasCrouching | bool | 0x162A | 0x01 | |
| 41 | bShouldPlayStandToCrouchTransition | bool | 0x162B | 0x01 | |
| 42 | bShouldPlayCrouchToStandTransition | bool | 0x162C | 0x01 | |
| 43 | bShouldExitCrouchTransition | bool | 0x162D | 0x01 | |
| 44 | bIsLocallyControlled | bool | 0x162E | 0x01 | |
| 45 | bIsInHipFiringStance | bool | 0x162F | 0x01 | |
| 46 | HipFiringStanceTimeStamp | float | 0x1630 | 0x04 | |
| 47 | CameraSpamYawThreshold | float | 0x1634 | 0x04 | |
| 48 | CameraSpamCoolDownSeconds | float | 0x1638 | 0x04 | |
| 49 | CameraSpamSearchThrottleTime | float | 0x163C | 0x04 | |
| 50 | DefaultSearchThrottleTime | float | 0x1640 | 0x04 | |
| 51 | PlayRateMultiplier | float | 0x1644 | 0x04 | |
| 52 | SearchThrottleTime | float | 0x1648 | 0x04 | |
| 53 | bShouldExecuteMotionMatchingSearch | bool | 0x164C | 0x01 | |
| 54 | MaximumLeanAngle | float | 0x1650 | 0x04 | |
| 55 | AdditiveLeanAlpha | float | 0x1654 | 0x04 | |
| 56 | bEnableAdditiveLeans | bool | 0x1658 | 0x01 | |
| 57 | bEnableAdditiveRunLeans | bool | 0x1658 | 0x01 | |
| 58 | bDisableArcs | bool | 0x1658 | 0x01 | |
| 59 | bDisableDiamonds | bool | 0x1658 | 0x01 | |
| 60 | bIdleToMotionMatchingCrouchTransition | bool | 0x1658 | 0x01 | |
| 61 | bIdleToMotionMatchingNoInertialization | bool | 0x1658 | 0x01 | |
| 62 | bRelaxedStateChanged | bool | 0x1658 | 0x01 | |
| 63 | bIsMelee | bool | 0x1658 | 0x01 | |
| 64 | bUseRelaxedMotionMatchingData | bool | 0x1659 | 0x01 | |
| 65 | bPlayRunToSprintTransition | bool | 0x1659 | 0x01 | |
| 66 | bPlayRunToJogTransition | bool | 0x1659 | 0x01 | |
| 67 | bPlayJogToRunTransition | bool | 0x1659 | 0x01 | |
| 68 | bIsJoggingInForwardCone | bool | 0x1659 | 0x01 | |
| 69 | bIsWalking | bool | 0x1659 | 0x01 | |
| 70 | bIsJogging | bool | 0x1659 | 0x01 | |
| 71 | bIsRunning | bool | 0x1659 | 0x01 | |
| 72 | bUseLowLODLocomotion | bool | 0x165A | 0x01 | |
| 73 | PreviousLocalVelocityYawAngle | float | 0x165C | 0x04 | |
| 74 | Trajectory | float | 0x1660 | 0x10 | |
| 75 | TrajectorySamplingData | float | 0x1670 | 0x20 | |
| 76 | CharacterTrajectoryData | float | 0x1690 | 0x1E0 | |
| 77 | TrajectorySpeedMultiplier | float | 0x1870 | 0x04 | |
| 78 | LowFrictionCustomMaxSpeed | float | 0x1874 | 0x04 | |
| 79 | LowFrictionMeleeTwistCustomMaxSpeed | float | 0x1878 | 0x04 | |
| 80 | LowFrictionCrouchMeleeTwistCustomMaxSpeed | float | 0x187C | 0x04 | |
| 81 | MeleeTwistBlendSpacePawnSpeed | float | 0x1880 | 0x04 | |
| 82 | LowFrictionCustomBrakingDeceleration | float | 0x1884 | 0x04 | |
| 83 | LowFrictionCustomFriction | float | 0x1888 | 0x04 | |
| 84 | AccelerationSpamTracker | float | 0x1890 | 0x48 | |
| 85 | Velocity | float | 0x18E8 | 0x18 | |
| 86 | PrevVelocity | float | 0x1900 | 0x18 | |
| 87 | Acceleration | float | 0x1918 | 0x18 | |
| 88 | SmoothedAcceleration | float | 0x1930 | 0x18 | |
| 89 | PawnFacing | float | 0x1948 | 0x18 | |
| 90 | bIsPlayingIdleBreak | bool | 0x1973 | 0x01 | |
| 91 | LastUpdateFrame | int32_t | 0x1980 | 0x04 | |
| 92 | LastMotionMatchingUpdateFrame | int32_t | 0x1984 | 0x04 | |
| 93 | bIsPlayingInterruptibleStop | bool | 0x1988 | 0x01 | |
| 94 | bIsPlayingIdleDatabase | bool | 0x1989 | 0x01 | |
| 95 | bIsPlayingStopDatabase | bool | 0x198A | 0x01 | |
| 96 | bHasReachedIdle | bool | 0x198B | 0x01 | |
| 97 | bWasInAir | bool | 0x198C | 0x01 | |
| 98 | DefaultBendVelocityTowardsAcceleration | float | 0x1990 | 0x04 | |
| 99 | bActiveLastFrame | bool | 0x1994 | 0x01 |