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/Script/FortniteGame.FortPlayerAnimInstance
FortPlayerAnimInstance
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | LinkedAnimGraphsData | float | 0x0650 | 0x30 | |
| 2 | DeltaTime | float | 0x0680 | 0x04 | |
| 3 | GameTime | float | 0x0684 | 0x04 | |
| 4 | bIsRemoteClient | bool | 0x0692 | 0x01 | |
| 5 | FallAnimDuration | float | 0x0694 | 0x04 | |
| 6 | FallPlayRate | float | 0x0698 | 0x04 | |
| 7 | CommonVehicleInput | float | 0x069C | 0x08 | |
| 8 | TurnInPlaceInput | float | 0x06A8 | 0x108 | |
| 9 | ZiplineInput | float | 0x07B0 | 0x38 | |
| 10 | ADSReloadInput | float | 0x07E8 | 0x48 | |
| 11 | TurnInitiatingStates | float | 0x0830 | 0x18 | |
| 12 | TurnTransitionStates | float | 0x0848 | 0x18 | |
| 13 | RandomizeMontageSectionInput | float | 0x0860 | 0x18 | |
| 14 | SlopeInfoInput | float | 0x0878 | 0x60 | |
| 15 | StrideWarpingInputClampConstants | float | 0x08D8 | 0x14 | |
| 16 | WalkStrideWarpingClampValues | float | 0x08EC | 0x14 | |
| 17 | RunStrideWarpingClampValues | float | 0x0900 | 0x14 | |
| 18 | TransitionPropertiesInput | float | 0x0914 | 0x01 | |
| 19 | DBNOTurnPlayRate | float | 0x0918 | 0x04 | |
| 20 | DBNOTurnPlayRateAbs | float | 0x091C | 0x04 | |
| 21 | EmoteAnimOffset | float | 0x0920 | 0x18 | |
| 22 | AdjustedAimBase | float | 0x0938 | 0x270 | |
| 23 | AdjustedAimAthena | float | 0x0BA8 | 0x270 | |
| 24 | AdjustedAim | float | 0x0E18 | 0x270 | |
| 25 | HandIKInput | float | 0x1088 | 0x20 | |
| 26 | ADSToNonADSBlendTime | float | 0x10A8 | 0x04 | |
| 27 | NonADSToADSBlendTime | float | 0x10AC | 0x04 | |
| 28 | DesiredNonADSToADSBlendTime | float | 0x10B4 | 0x04 | |
| 29 | MotionMatchingWithoutProceduralLayeringBlendTime | float | 0x10B8 | 0x04 | |
| 30 | BlendOutOfWallBlockTime | float | 0x10BC | 0x04 | |
| 31 | HandIKRetargetingWeight | float | 0x10C0 | 0x04 | |
| 32 | HandIKRetargetingAxisAlpha | float | 0x10C8 | 0x18 | |
| 33 | RightHandIKAlpha | float | 0x10E0 | 0x04 | |
| 34 | LeftHandIKAlpha | float | 0x10E4 | 0x04 | |
| 35 | IKHandLeftInPelvisSpaceAlpha | float | 0x10E8 | 0x04 | |
| 36 | LegIKAlpha | float | 0x10EC | 0x04 | |
| 37 | StrideWarpingAlpha | float | 0x10F0 | 0x04 | |
| 38 | Skydiving | float | 0x10F8 | 0x90 | |
| 39 | FreeFall_AimPitch | float | 0x1188 | 0x04 | |
| 40 | bIsSlopeSliding | bool | 0x118C | 0x01 | |
| 41 | SlopeSlidingPitch | float | 0x1190 | 0x04 | |
| 42 | SlopeSlidingRoll | float | 0x1194 | 0x04 | |
| 43 | SlopeSlidingAlpha | float | 0x1198 | 0x04 | |
| 44 | JumpAdditiveLayerAlpha | float | 0x119C | 0x04 | |
| 45 | AdditiveFullBodySlotAlpha | float | 0x11A0 | 0x04 | |
| 46 | JumpAdditiveLayerPassthrough | float | 0x11A4 | 0x14 | |
| 47 | JumpAdditiveLeanAlpha | float | 0x11B8 | 0x04 | |
| 48 | DisableArmsHeadAdditiveCurveAlpha | float | 0x11BC | 0x04 | |
| 49 | DisableIKRootAdditiveCurveAlpha | float | 0x11C0 | 0x04 | |
| 50 | DisableUpperBodyAdditiveMeshSpaceCurveAlpha | float | 0x11C4 | 0x04 | |
| 51 | UpperBodySlotLowerBodyMaskAlpha | float | 0x11C8 | 0x04 | |
| 52 | UpperBodySlotLowerBodyMaskBlendProgress | float | 0x11CC | 0x04 | |
| 53 | CurrentAnimSet | float | 0x11D0 | 0x150 | |
| 54 | CurrentGliderAnimSet | float | 0x1320 | 0x268 | |
| 55 | CurrentWeaponAdditiveAnimSet | float | 0x1588 | 0x38 | |
| 56 | CurrentTacticalStateAnimSet | float | 0x15C0 | 0x30 | |
| 57 | BonesHiddenByAnimSet | FName | 0x1600 | 0x10 | |
| 58 | AimPitchAdjustment | float | 0x1618 | 0x04 | |
| 59 | AimYawAdjustment | float | 0x161C | 0x04 | |
| 60 | PlayMeleeAttackAO | float | 0x1620 | 0x04 | |
| 61 | LastFramePawnTransform | float | 0x1630 | 0x60 | |
| 62 | WeaponModAnimData | float | 0x1690 | 0x18 | |
| 63 | MaxAimYawAdjustment | float | 0x16B0 | 0x04 | |
| 64 | MaxPitch | float | 0x16B4 | 0x04 | |
| 65 | MaxYaw | float | 0x16B8 | 0x04 | |
| 66 | ReticleAimDistance | float | 0x16BC | 0x04 | |
| 67 | AimAdjustmentInterpSpeed | float | 0x16C0 | 0x04 | |
| 68 | WeaponFireBlendTime | float | 0x16C4 | 0x04 | |
| 69 | bEnableMissingCosmeticOverride | bool | 0x16F0 | 0x01 | |
| 70 | bAimWeaponTowardsReticle | bool | 0x16F0 | 0x01 | |
| 71 | bDebugWeaponAiming | bool | 0x16F0 | 0x01 | |
| 72 | bCachedPawnTransform | bool | 0x16F0 | 0x01 | |
| 73 | bHasValidWeaponMuzzleSocket | bool | 0x16F0 | 0x01 | |
| 74 | bShouldUseCrouchUpperBodySlot | bool | 0x16F0 | 0x01 | |
| 75 | bShouldUseCrouchInPlaceAdditiveSlot | bool | 0x16F0 | 0x01 | |
| 76 | bIsEquipMontagePlaying | bool | 0x16F0 | 0x01 | |
| 77 | bIsConsumableEquipped | bool | 0x16F1 | 0x01 | |
| 78 | bIsChannelingConsumable | bool | 0x16F1 | 0x01 | |
| 79 | bIsOnGround | bool | 0x16F1 | 0x01 | |
| 80 | bIsTargeting | bool | 0x16F2 | 0x01 | |
| 81 | bIsTargetingConsumableThrow | bool | 0x16F3 | 0x01 | |
| 82 | bPlayUpperBodyTargeting | bool | 0x16F3 | 0x01 | |
| 83 | bPlayingRootMotion | bool | 0x16F3 | 0x01 | |
| 84 | bIsStunned | bool | 0x16F3 | 0x01 | |
| 85 | bIsTowed | bool | 0x16F3 | 0x01 | |
| 86 | bIsTowedOrSliding | bool | 0x16F3 | 0x01 | |
| 87 | bIsMontagePlaying | bool | 0x16F3 | 0x01 | |
| 88 | bIsPlayingMeleeAnim | bool | 0x16F3 | 0x01 | |
| 89 | bRecentlyFiredAbility | bool | 0x16F4 | 0x01 | |
| 90 | bDisableUpperBodySlotOnLowerBodyInIdle | bool | 0x16F4 | 0x01 | |
| 91 | bIsRelaxedNearWall | bool | 0x16F5 | 0x01 | |
| 92 | bIsCrouching | bool | 0x16F6 | 0x01 | |
| 93 | bIsCrouchMoving | bool | 0x16F6 | 0x01 | |
| 94 | bIsCrouchSprinting | bool | 0x16F6 | 0x01 | |
| 95 | bIsSurfaceSwimming | bool | 0x16F6 | 0x01 | |
| 96 | bIsDiveJumping | bool | 0x16F6 | 0x01 | |
| 97 | bSwimmingIsWaterLanding | bool | 0x16F6 | 0x01 | |
| 98 | bUseSwimFullBodySlot | bool | 0x16F6 | 0x01 | |
| 99 | ApplySourcePoseLeftHandMaskAlpha | float | 0x16F8 | 0x04 | |
| 100 | ApplySourcePoseRightHandMaskAlpha | float | 0x16FC | 0x04 | |
| 101 | bSwimmingHasReachedJumpBottom | bool | 0x1700 | 0x01 | |
| 102 | bSwimmingHeadUnderWaterDuringWaterLand | bool | 0x1700 | 0x01 | |
| 103 | bIsSprinting | bool | 0x1700 | 0x01 | |
| 104 | bIsAccelerating2D | bool | 0x1700 | 0x01 | |
| 105 | bIsMoving2D | bool | 0x1700 | 0x01 | |
| 106 | bIsOnFoot | bool | 0x1700 | 0x01 | |
| 107 | bIsMovingOnFoot | bool | 0x1700 | 0x01 | |
| 108 | bIsIdle | bool | 0x1700 | 0x01 | |
| 109 | bIsIdleOrSettling | bool | 0x1701 | 0x01 | |
| 110 | bIsStoppingOrIdle | bool | 0x1701 | 0x01 | |
| 111 | bWasMoving2D | bool | 0x1701 | 0x01 | |
| 112 | bIsAboveMinimumLocomotionSpeed | bool | 0x1701 | 0x01 | |
| 113 | bIsBackpedaling | bool | 0x1701 | 0x01 | |
| 114 | bSkipJumpStart | bool | 0x1701 | 0x01 | |
| 115 | bExitLanding | bool | 0x1701 | 0x01 | |
| 116 | bIsDBNO | bool | 0x1703 | 0x01 | |
| 117 | bIsBeingInterrogated | bool | 0x1703 | 0x01 | |
| 118 | bIsUsingJetpack | bool | 0x1703 | 0x01 | |
| 119 | bGoopJumpExecuted | bool | 0x1704 | 0x01 | |
| 120 | bIsUsingRemoteControlPawn | bool | 0x1705 | 0x01 | |
| 121 | bIsInVehicle | bool | 0x1705 | 0x01 | |
| 122 | bIsValetDriver | bool | 0x1705 | 0x01 | |
| 123 | bIsValetPassenger | bool | 0x1705 | 0x01 | |
| 124 | bIsInShoppingCart | bool | 0x1705 | 0x01 | |
| 125 | bIsInCannon | bool | 0x1705 | 0x01 | |
| 126 | bIsFiredFromCannon | bool | 0x1705 | 0x01 | |
| 127 | bIsDBNOCarrying | bool | 0x1705 | 0x01 | |
| 128 | bIsDBNOCarried | bool | 0x1706 | 0x01 | |
| 129 | bIsFemale | bool | 0x1706 | 0x01 | |
| 130 | bIsHidingInProp | bool | 0x1706 | 0x01 | |
| 131 | bHasBalloons | bool | 0x1706 | 0x01 | |
| 132 | bIsGhost | bool | 0x1706 | 0x01 | |
| 133 | bHasIcyFeet | bool | 0x1706 | 0x01 | |
| 134 | bIsMovingAndInMotionEmote | bool | 0x1706 | 0x01 | |
| 135 | bIsPlayingEmote | bool | 0x1706 | 0x01 | |
| 136 | StaticToTraversalBlendTime | float | 0x1708 | 0x04 | |
| 137 | TraversalToStaticBlendTime | float | 0x170C | 0x04 | |
| 138 | FullBodyToUpperbodyInMotionBlendTime | float | 0x1710 | 0x04 | |
| 139 | bUseUpperBodyInMotionSlot | bool | 0x1714 | 0x01 | |
| 140 | bPlayLowerBodyLocomotionOverFullBodySlot | bool | 0x1714 | 0x01 | |
| 141 | bIsGrappleRopeActive | bool | 0x1714 | 0x01 | |
| 142 | FullBodyInAirFallTimeThreshold | float | 0x1718 | 0x04 | |
| 143 | FullBodyInAirLowerBodyWeight | float | 0x171C | 0x04 | |
| 144 | TargetingWeight | float | 0x1720 | 0x04 | |
| 145 | bHasMeleeTwistCurve | bool | 0x1724 | 0x01 | |
| 146 | bHasNonZeroMeleeTwistCurve | bool | 0x1725 | 0x01 | |
| 147 | MeleeTwistCurveValue | float | 0x1728 | 0x04 | |
| 148 | JumpUpperBodyBlendWeight | float | 0x172C | 0x04 | |
| 149 | RightArmMaskWeight | float | 0x1730 | 0x04 | |
| 150 | LeftArmMaskWeight | float | 0x1734 | 0x04 | |
| 151 | FullBodyAimOffsetAlpha | float | 0x1738 | 0x04 | |
| 152 | bEnableMotionAdditive | bool | 0x173C | 0x01 | |
| 153 | LocomotionAdditiveAlpha | float | 0x1740 | 0x04 | |
| 154 | MinMovementBaseSpeedForAdditive | float | 0x1744 | 0x04 | |
| 155 | MovementBaseSpeed | float | 0x1748 | 0x18 | |
| 156 | BaseLocomotionAdditiveAlpha | float | 0x1760 | 0x04 | |
| 157 | LocalAccelYawAngle | float | 0x1764 | 0x04 | |
| 158 | MaxSpeed | float | 0x1768 | 0x04 | |
| 159 | VelocityZ | float | 0x176C | 0x04 | |
| 160 | Speed2D | float | 0x1770 | 0x04 | |
| 161 | RidingSpeed2D | float | 0x1774 | 0x04 | |
| 162 | LocalVelocityYawAngle | float | 0x1778 | 0x04 | |
| 163 | LocalVelocityYawAngleMinusJogBlendSpaceRotation | float | 0x177C | 0x04 | |
| 164 | LocalVelocityYawAngleMinusMeleeTwist | float | 0x1780 | 0x04 | |
| 165 | LocalAccelVelocityYawDelta | float | 0x1784 | 0x04 | |
| 166 | AngularVelocityYaw | float | 0x1788 | 0x04 | |
| 167 | SpeedAdjustedPlayrate | float | 0x178C | 0x04 | |
| 168 | LeanAdditiveAlpha | float | 0x1790 | 0x04 | |
| 169 | LeanAngle | float | 0x1794 | 0x04 | |
| 170 | FramerateDependentLeanAngle | float | 0x1798 | 0x04 | |
| 171 | SprintYawAngle | float | 0x179C | 0x04 | |
| 172 | YawDeltaCurrentTick | float | 0x17A0 | 0x04 | |
| 173 | YawDeltaLastTick | float | 0x17A4 | 0x04 | |
| 174 | YawDeltaSmoothed | float | 0x17A8 | 0x04 | |
| 175 | AbsYawDeltaSmoothed | float | 0x17AC | 0x04 | |
| 176 | PawnToVehicleDeltaYawAngleDegrees | float | 0x17B0 | 0x04 | |
| 177 | SavedWeaponAbilityLastFireTime | float | 0x17B4 | 0x04 | |
| 178 | SwimmingImmersionDepth | float | 0x17B8 | 0x04 | |
| 179 | bHasNoHeadOrNeckTag | bool | 0x17BC | 0x01 | |
| 180 | bApplyCrouchMovingAdditiveSkinFix | bool | 0x17BC | 0x01 | |
| 181 | WorldAcceleration | float | 0x17C0 | 0x18 | |
| 182 | LocalAcceleration | float | 0x17D8 | 0x18 | |
| 183 | WorldVelocity | float | 0x17F0 | 0x18 | |
| 184 | LocalVelocity | float | 0x1808 | 0x18 | |
| 185 | ActorRotationLastTick | float | 0x1820 | 0x18 | |
| 186 | DefaultAnimAssets | float | 0x1848 | 0x10 | |
| 187 | WeaponAnimAssets | float | 0x1860 | 0x10 | |
| 188 | bIsUsingFirstPersonCamera | bool | 0x1888 | 0x01 | |
| 189 | FirstPersonAdditiveAlpha | float | 0x188C | 0x04 | |
| 190 | bUseFirstPersonUpperBodySlot | bool | 0x1891 | 0x01 | |
| 191 | bUseFirstPersonMeshRotationUpperBodySlot | bool | 0x1891 | 0x01 | |
| 192 | bWeaponHolstered | bool | 0x1891 | 0x01 | |
| 193 | JumpUpperBodyBlendSpeed | float | 0x18A0 | 0x04 | |
| 194 | AuthoredCrouchSprintSpeed | float | 0x18A4 | 0x04 | |
| 195 | AuthoredCrouchWalkSpeed | float | 0x18A8 | 0x04 | |
| 196 | AuthoredCrouchJogSpeed | float | 0x18AC | 0x04 | |
| 197 | AuthoredSprintSpeed | float | 0x18B0 | 0x04 | |
| 198 | AuthoredWalkSpeed | float | 0x18B4 | 0x04 | |
| 199 | AuthoredJogBwdSpeed | float | 0x18B8 | 0x04 | |
| 200 | AuthoredJogFwdSpeed | float | 0x18BC | 0x04 | |
| 201 | AuthoredJogStrafeSpeed | float | 0x18C0 | 0x04 | |
| 202 | LeanFadeInSpeed | float | 0x18C4 | 0x04 | |
| 203 | LeanFadeOutSpeed | float | 0x18C8 | 0x04 | |
| 204 | EffectiveMovingRelaxedTimer | float | 0x18CC | 0x04 | |
| 205 | bIsShieldUp | bool | 0x18D0 | 0x01 | |
| 206 | bIsJumpBoosting | bool | 0x18D0 | 0x01 | |
| 207 | bEnableAimOffsets | bool | 0x18D0 | 0x01 | |
| 208 | bShouldProcessFullAnimUpdate | bool | 0x18D0 | 0x01 | |
| 209 | bIsInAir | bool | 0x18D0 | 0x01 | |
| 210 | bEnterLanding | bool | 0x18D0 | 0x01 | |
| 211 | bIsWaterJump | bool | 0x18D0 | 0x01 | |
| 212 | bIsGrapplerActive | bool | 0x18D0 | 0x01 | |
| 213 | bSwimmingIsWaterPaddlingToSurface | bool | 0x18D1 | 0x01 | |
| 214 | bIsMeleeGuarding | bool | 0x18D1 | 0x01 | |
| 215 | bIsMeleeDeflecting | bool | 0x18D1 | 0x01 | |
| 216 | bUsingUncleBrolly | bool | 0x18D1 | 0x01 | |
| 217 | bIsPlayingForwardMotionAnim | bool | 0x18D1 | 0x01 | |
| 218 | bIsPatrolling | bool | 0x18D1 | 0x01 | |
| 219 | HeadTrackingReticleSocketName | FName | 0x18D4 | 0x04 | |
| 220 | HeadTrackingReticleInterpSpeed | float | 0x18D8 | 0x04 | |
| 221 | HeadTrackingReticleAdjustment | float | 0x18E0 | 0x18 | |
| 222 | GameplayTagAnimations | float | 0x18F8 | 0x10 | |
| 223 | LargeBodyAdditiveSlotAlpha | float | 0x1908 | 0x04 | |
| 224 | LargeFemaleIdlePelvisOffset | float | 0x1910 | 0x18 | |
| 225 | IdlePelvisOffset | float | 0x1928 | 0x18 | |
| 226 | IdlePelvisOffsetAlpha | float | 0x1940 | 0x04 | |
| 227 | PawnLOD | int32_t | 0x1944 | 0x04 | |
| 228 | SignificanceLOD | int32_t | 0x1948 | 0x04 | |
| 229 | bCanDisableUpperBodyAdjustments | bool | 0x194C | 0x01 | |
| 230 | DisabledFullBodySprintTimeRemaining | float | 0x1950 | 0x04 | |
| 231 | bIsFullBodySprintTransitionDisabled | bool | 0x1954 | 0x01 | |
| 232 | MaxParaGlideDeployCurveValue | float | 0x1958 | 0x04 | |
| 233 | bPreviousIsParachuteOpened | bool | 0x195C | 0x01 | |
| 234 | bParaGlide_OpenGlider | bool | 0x195D | 0x01 | |
| 235 | bIsTacticalSprint | bool | 0x195D | 0x01 | |
| 236 | bIsTacticalJump | bool | 0x195D | 0x01 | |
| 237 | bIsTacticalInAir | bool | 0x195D | 0x01 | |
| 238 | bIsDoorBashExit | bool | 0x195D | 0x01 | |
| 239 | bIsInWater | bool | 0x195D | 0x01 | |
| 240 | bIsHurdleFall | bool | 0x195D | 0x01 | |
| 241 | bWantsGliderAnimAssetUpdate | bool | 0x195D | 0x01 | |
| 242 | bTransition_FullBody_Sprinting | bool | 0x195E | 0x01 | |
| 243 | bTransition_FullBody_TacticalSprint | bool | 0x195E | 0x01 | |
| 244 | bTransition_FullBody_TacticalSprint_Inertialized | bool | 0x195E | 0x01 | |
| 245 | bTransition_NewFallAditive_NewFallLandAdditive | bool | 0x195E | 0x01 | |
| 246 | bTransition_FullBody_Stunned | bool | 0x195E | 0x01 | |
| 247 | bTransition_LowerBody_Movement | bool | 0x195E | 0x01 | |
| 248 | bTransitionMotionMatchingIdle | bool | 0x195E | 0x01 | |
| 249 | bTransition_LocomotionAdditive_CrouchTurning | bool | 0x195E | 0x01 | |
| 250 | bLocomotion_Idles_to_Turns | bool | 0x195F | 0x01 | |
| 251 | bTransition_SwimJumpSurfaceLoop_to_SwimJumpSurfaceEnd | bool | 0x195F | 0x01 | |
| 252 | bTransition_SwimJumpSurfaceLoop_to_IdleAdditive | bool | 0x195F | 0x01 | |
| 253 | bTransition_NewJumpLoopAdditive_to_NewFallAdditive | bool | 0x195F | 0x01 | |
| 254 | bIsUmbrellaFailing | bool | 0x195F | 0x01 | |
| 255 | bBothHandsOnWeapon | bool | 0x195F | 0x01 | |
| 256 | bEnableEmptyHands | bool | 0x195F | 0x01 | |
| 257 | bHideWeaponForEmptyHands | bool | 0x195F | 0x01 | |
| 258 | bHideWeapon | bool | 0x1960 | 0x01 | |
| 259 | bUseFullBodyJumpAdditivesLinkedGraph | bool | 0x1960 | 0x01 | |
| 260 | bUseFullBodyStateLinkedGraph | bool | 0x1960 | 0x01 | |
| 261 | bIsRiding | bool | 0x1960 | 0x01 | |
| 262 | bIsReloading | bool | 0x1960 | 0x01 | |
| 263 | bIsInFirstPerson | bool | 0x1960 | 0x01 | |
| 264 | bRecentlyRendered | bool | 0x1960 | 0x01 | |
| 265 | bEnableCameraBoneSpace1stPersonAnims | bool | 0x1960 | 0x01 | |
| 266 | bEnableRigidBodyPBA | bool | 0x1961 | 0x01 | |
| 267 | bEnableFacialCurves | bool | 0x1961 | 0x01 | |
| 268 | FacialCurvesAlpha | float | 0x1964 | 0x04 | |
| 269 | bUseOldJump | bool | 0x1968 | 0x01 | |
| 270 | bLinkedDebugGraphActive | bool | 0x1968 | 0x01 | |
| 271 | bUseProceduralLayering | bool | 0x19A0 | 0x01 | |
| 272 | bEnableProceduralLayeringStep2 | bool | 0x19A0 | 0x01 | |
| 273 | bEnableMotionMatchedTacticalSprint | bool | 0x19A0 | 0x01 | |
| 274 | bEnableProceduralLayeredTacticalSprint | bool | 0x19A0 | 0x01 | |
| 275 | bUseMotionMatchingWithoutProceduralLayering | bool | 0x19A0 | 0x01 | |
| 276 | ADSLeanWeight | float | 0x19A4 | 0x04 | |
| 277 | ADSLeanAdditiveAlpha | float | 0x19A8 | 0x04 | |
| 278 | LowerBodyBlendMaskPresets | int32_t | 0x19B0 | 0x50 | |
| 279 | PreviousLowerBodyMaskMeshSpace | bool | 0x1A10 | 0x01 | |
| 280 | bUseMeshSpaceForLowerBodyBlendMask | bool | 0x1A20 | 0x01 | |
| 281 | LowerBodyBlendMaskBlendInTime | float | 0x1A24 | 0x04 | |
| 282 | bUseNoFeatheringLowerBodyBlendMask | bool | 0x1A28 | 0x01 | |
| 283 | bUseFullBodyAimOffsetLinkedGraph | bool | 0x1A38 | 0x01 | |
| 284 | CurrentLowerBodyBlendMaskBlendOutTime | float | 0x1A3C | 0x04 | |
| 285 | IdleToMovementLowerBodyBlendTime | float | 0x1A40 | 0x04 | |
| 286 | bWasPlayingRootMotion | bool | 0x1A44 | 0x01 | |
| 287 | HeadScale | float | 0x1A48 | 0x18 | |
| 288 | bAimYawSmoothingActive | bool | 0x1A60 | 0x01 | |
| 289 | CurveCache | float | 0x1A64 | 0xF8 | |
| 290 | PreUpdateProperties | float | 0x1B60 | 0x40 | |
| 291 | ActiveLinkedAnimLayerClasses | FName | 0x1BB8 | 0x10 | |
| 292 | LocalAccelDeltaYawAngle | float | 0x1BD8 | 0x04 | |
| 293 | bPreviousWeaponHolstered | bool | 0x1BDC | 0x01 | |
| 294 | bWasWeaponLoweredNearWall | bool | 0x1BDD | 0x01 | |
| 295 | bWasFallingLastTick | bool | 0x1BDE | 0x01 | |
| 296 | bWasTargeting | bool | 0x1BDF | 0x01 | |
| 297 | bVehicleForcesCrouch | bool | 0x1BE0 | 0x01 | |
| 298 | bIsMovementExtensionFalling | bool | 0x1BE1 | 0x01 | |
| 299 | bIsLandingInMovementExtension | bool | 0x1BE2 | 0x01 | |
| 300 | bAllowAimPitchAndYawOverride | bool | 0x1C01 | 0x01 | |
| 301 | DebugAlphaValue | float | 0x1C04 | 0x04 |