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/Script/KatanaGameplayRuntime.FortKatanaWeaponAnimInstance
FortKatanaWeaponAnimInstance
Address 0x7ff6b19a6d48
Size 0x690
Properties 36
# Property Name Type Offset Size
1 IsBMeleeKatana bool 0x0550 0x01
2 LocalLeftHandIKAlpha float 0x0554 0x04
3 LocalRightHandIKAlpha float 0x0558 0x04
4 IsDashCharge bool 0x055C 0x01
5 IsDashAttack bool 0x055D 0x01
6 SwordPlayRate float 0x0560 0x04
7 IsInAirAttack_Leap bool 0x0564 0x01
8 IsInAirAttack_Slam bool 0x0565 0x01
9 EarlyExitFromDashOutro bool 0x0570 0x01
10 IsDashOutro bool 0x0571 0x01
11 ScabbardLoc float 0x0578 0x18
12 ScabbardRot float 0x0590 0x18
13 ScabbardLocOffset float 0x05A8 0x18
14 ScabbardRotOffset float 0x05C0 0x18
15 IsSurfaceSwimming bool 0x05D8 0x01
16 IsTechniqueActive bool 0x05D9 0x01
17 SwordLoc float 0x05E0 0x18
18 SwordRot float 0x05F8 0x18
19 SwordLocOffset float 0x0610 0x18
20 SwordRotOffset float 0x0628 0x18
21 IsRidingSwing bool 0x0640 0x01
22 IsPrimaryAttack bool 0x0641 0x01
23 IsPrimaryAttack2 bool 0x0642 0x01
24 ExitFromPrimaryAttack bool 0x0643 0x01
25 ExitFromPrimaryAttack2 bool 0x0644 0x01
26 NonPrimaryAttackState bool 0x0645 0x01
27 IsComboAttack bool 0x0646 0x01
28 TransitionRuleToDefaultPose bool 0x0647 0x01
29 ExitFromInAirLand bool 0x0648 0x01
30 IsGrindRailSwing bool 0x0649 0x01
31 CurrentTechniqueBranch int32_t 0x064C 0x04
32 PreviousTechniqueBranch int32_t 0x0650 0x04
33 PelvisSocket FName 0x0654 0x04
34 ScabbardLocOffsetVeh float 0x0658 0x18
35 ScabbardRotOffsetVeh float 0x0670 0x18
36 DashChargePlayRate float 0x0688 0x04