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/Script/GrindRailRuntime.FortGrindRailLayerAnimInstance
FortGrindRailLayerAnimInstance
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | bIsFalling | bool | 0x0718 | 0x01 | |
| 2 | LeanAlpha | float | 0x0720 | 0x08 | |
| 3 | bIsMoving | bool | 0x0728 | 0x01 | |
| 4 | bShould180Turn | bool | 0x0729 | 0x01 | |
| 5 | bShouldPlayEntry | bool | 0x072A | 0x01 | |
| 6 | NoisePlayRate | float | 0x0730 | 0x08 | |
| 7 | bIsLeanBwd | bool | 0x0738 | 0x01 | |
| 8 | bIsLeft180Turn | bool | 0x0739 | 0x01 | |
| 9 | bShould180TurnAgain | bool | 0x073A | 0x01 | |
| 10 | bIsTurning | bool | 0x073B | 0x01 | |
| 11 | bShouldExitLocomotion | bool | 0x073C | 0x01 | |
| 12 | bIsBoosting | bool | 0x073D | 0x01 | |
| 13 | bEarlyExitFromEntry | bool | 0x073E | 0x01 | |
| 14 | bAimFWD | bool | 0x073F | 0x01 | |
| 15 | bAimBWD | bool | 0x0740 | 0x01 | |
| 16 | bAimLFT | bool | 0x0741 | 0x01 | |
| 17 | bAimRGT | bool | 0x0742 | 0x01 | |
| 18 | AimFWDDeltaAngleDegrees | float | 0x0748 | 0x08 | |
| 19 | AimBWDDeltaAngleDegrees | float | 0x0750 | 0x08 | |
| 20 | AimLFTDeltaAngleDegrees | float | 0x0758 | 0x08 | |
| 21 | AimRGTDeltaAngleDegrees | float | 0x0760 | 0x08 | |
| 22 | NegativeYaw | float | 0x0768 | 0x08 | |
| 23 | MeleeTwistRot | float | 0x0770 | 0x18 | |
| 24 | BwdStartCachedTime | float | 0x0788 | 0x08 | |
| 25 | Velocity | float | 0x0790 | 0x08 | |
| 26 | bIsEntryLeft | bool | 0x0798 | 0x01 | |
| 27 | bIsEntryFromAir | bool | 0x0799 | 0x01 | |
| 28 | bIsEntryRight | bool | 0x079A | 0x01 | |
| 29 | bEnteredFromInteraction | bool | 0x079B | 0x01 | |
| 30 | SlopeWarpAlpha | float | 0x07A0 | 0x08 | |
| 31 | SplineRelativeAimYaw | float | 0x07A8 | 0x08 | |
| 32 | AimYawSmoothed | float | 0x07B0 | 0x08 | |
| 33 | bIsSmoothingYaw | bool | 0x07B8 | 0x01 | |
| 34 | LastSplineRelativeAimYaw | float | 0x07C0 | 0x08 | |
| 35 | RootLeanAlpha | float | 0x07C8 | 0x08 | |
| 36 | MuteUpperBodyAlpha | float | 0x07D0 | 0x08 | |
| 37 | bIsLanceType | bool | 0x07D8 | 0x01 | |
| 38 | bWasSprinting | bool | 0x07D9 | 0x01 | |
| 39 | bStateRuleToBoostLoop | bool | 0x07DA | 0x01 | |
| 40 | bIsInAction | bool | 0x07DB | 0x01 | |
| 41 | CombatNoisePlayRate | float | 0x07E0 | 0x08 | |
| 42 | CombatNoiseAlpha | float | 0x07E8 | 0x08 | |
| 43 | bIsTwoHandedMelee | bool | 0x07F0 | 0x01 | |
| 44 | bShouldCorrectUpperBody | bool | 0x07F1 | 0x01 | |
| 45 | bBothHandsDown | bool | 0x07F2 | 0x01 | |
| 46 | TurnInPlaceAnimCurveValue | float | 0x07F8 | 0x08 | |
| 47 | TurnRotationAmountCurveValue | float | 0x0800 | 0x08 | |
| 48 | bIsFallingAndNotEnteredFromInteraction | bool | 0x0808 | 0x01 | |
| 49 | bIsMovingOrIsTurning | bool | 0x0809 | 0x01 | |
| 50 | bIsTurningOrNotIsLeanBwd | bool | 0x080A | 0x01 | |
| 51 | bIsFallingAndNotIsWeaponActive | bool | 0x080B | 0x01 | |
| 52 | bNotIsWeaponActiveAndNotIsFalling | bool | 0x080C | 0x01 | |
| 53 | bIsWeaponActiveOrIsBoosting | bool | 0x080D | 0x01 |