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/Script/FortniteGame.FortGameplayAbility_MissileBattery
FortGameplayAbility_MissileBattery
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | GameplayEffectContainers | FName | 0x0770 | 0x10 | |
| 2 | DynamicGameplayEffectContainers | int32_t | 0x0780 | 0x50 | |
| 3 | OwnerPreviewImageOverrideTags | float | 0x07D0 | 0x20 | |
| 4 | bAllowBlueprintReplicatedVariables | bool | 0x07F8 | 0x01 | |
| 5 | DamageStatHandle | float | 0x0800 | 0x10 | |
| 6 | AbilityCosts | FName | 0x0810 | 0x10 | |
| 7 | Costs | FName | 0x0820 | 0x10 | |
| 8 | bShowWidgetForCosts | bool | 0x0830 | 0x01 | |
| 9 | bApplyingCostsEnabled | bool | 0x0830 | 0x01 | |
| 10 | MovementCancellationLeashLength | float | 0x0838 | 0x28 | |
| 11 | ExplicitCooldownDuration | float | 0x0860 | 0x28 | |
| 12 | ExplicitCooldownTags | float | 0x0888 | 0x20 | |
| 13 | ExplicitCooldownAssetTags | float | 0x08A8 | 0x20 | |
| 14 | bStartWithCooldown | bool | 0x08CC | 0x01 | |
| 15 | bPersistOnDeath | bool | 0x08CC | 0x01 | |
| 16 | bDisableMoveCombining | bool | 0x08CC | 0x01 | |
| 17 | bIgnoreClientActivationAttempts | bool | 0x08CC | 0x01 | |
| 18 | bRequireServerValidationPass | bool | 0x08CC | 0x01 | |
| 19 | bRequireServerTimeValidationPass | bool | 0x08CC | 0x01 | |
| 20 | bStopsAIBehaviorLogic | bool | 0x08CC | 0x01 | |
| 21 | bStopsAIMovement | bool | 0x08CC | 0x01 | |
| 22 | bStopsRVOAvoidance | bool | 0x08CD | 0x01 | |
| 23 | bForceNormalAILOD | bool | 0x08CD | 0x01 | |
| 24 | bRelevantForAIDespawning | bool | 0x08D4 | 0x01 | |
| 25 | bUseTetheredPawnAsInstigator | bool | 0x08D4 | 0x01 | |
| 26 | bUseOwnerInstigatorAsInstigator | bool | 0x08D4 | 0x01 | |
| 27 | bAcceptTargetActorVehicleForCanHitTests | bool | 0x08D4 | 0x01 | |
| 28 | bAcceptActorOnSamePhysicsRootAsTargetSOForCanHitTests | bool | 0x08D4 | 0x01 | |
| 29 | bUseAIFireLocationAndRotation | bool | 0x08D5 | 0x01 | |
| 30 | WeaponTestApplicationTag | float | 0x08DC | 0x04 | |
| 31 | bVerifyFireOffsetIsNotObstructedByWorldGeometry | bool | 0x08E0 | 0x01 | |
| 32 | bCanHitBallisticTestsOnlyTestIndesructiblesWhileFalling | bool | 0x08E0 | 0x01 | |
| 33 | FireOffset | float | 0x08E8 | 0x18 | |
| 34 | ActivationNoiseRange | float | 0x0900 | 0x04 | |
| 35 | ImpactNoiseRange | float | 0x0904 | 0x04 | |
| 36 | ActivationNoiseLoudness | float | 0x0908 | 0x04 | |
| 37 | ImpactNoiseLoudness | float | 0x090C | 0x04 | |
| 38 | ProhibitedTargetTags | float | 0x0910 | 0x20 | |
| 39 | bLeadPawnTargets | bool | 0x0931 | 0x01 | |
| 40 | DesiredThrowAngle | float | 0x0934 | 0x04 | |
| 41 | MaxYawAngleToFire | float | 0x0938 | 0x04 | |
| 42 | bClampMaxYawAngleToFire | bool | 0x093C | 0x01 | |
| 43 | bUseTargetActorLocation | bool | 0x093D | 0x01 | |
| 44 | InitialAccuracyMax | float | 0x0940 | 0x04 | |
| 45 | InitialAccuracyMin | float | 0x0944 | 0x04 | |
| 46 | TargetAccuracyMax | float | 0x0948 | 0x04 | |
| 47 | TargetAccuracyMin | float | 0x094C | 0x04 | |
| 48 | MinAccuracyDistance | float | 0x0950 | 0x04 | |
| 49 | MaxAccuracyDistance | float | 0x0954 | 0x04 | |
| 50 | AccuracyDistanceMultiplier | float | 0x0958 | 0x04 | |
| 51 | NumUsesToReachTargetAccuracy | int32_t | 0x095C | 0x04 | |
| 52 | UseCount | int32_t | 0x0960 | 0x04 | |
| 53 | bIsMobileToggle | bool | 0x0964 | 0x01 | |
| 54 | bActivateIfTagsAlreadyPresent | bool | 0x0965 | 0x01 | |
| 55 | GameplayAbilityBehaviorDistanceData | FName | 0x0970 | 0x10 | |
| 56 | MontageInfo | float | 0x09D0 | 0x58 | |
| 57 | PreviousMontageInfo | float | 0x0A28 | 0x58 | |
| 58 | ModList | FName | 0x0A80 | 0x10 | |
| 59 | DisplayName | FName | 0x0A98 | 0x10 | |
| 60 | Description | FName | 0x0AA8 | 0x10 | |
| 61 | ChargeStartTime | float | 0x0AD8 | 0x04 | |
| 62 | ActorTrackingSettings | float | 0x0B20 | 0x28 | |
| 63 | AnalyticsTags | float | 0x0B48 | 0x20 | |
| 64 | TagChangedActions | FName | 0x0B68 | 0x10 |