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/Script/ChainsawGameplayRuntime.ChainsawLayerAnimInstance
ChainsawLayerAnimInstance
Address 0x7ff6b0d31640
Size 0x1470
Properties 168
# Property Name Type Offset Size
1 bIsRemoteClient bool 0x0992 0x01
2 FallPlayRate float 0x0994 0x04
3 SlopeInfoInput float 0x0998 0x60
4 TransitionPropertiesInput float 0x09F8 0x01
5 DBNOTurnPlayRate float 0x09FC 0x04
6 DBNOTurnPlayRateAbs float 0x0A00 0x04
7 EmoteAnimOffset float 0x0A08 0x18
8 AdjustedAim float 0x0A20 0x270
9 HandIKInput float 0x0C90 0x20
10 ADSToNonADSBlendTime float 0x0CB0 0x04
11 NonADSToADSBlendTime float 0x0CB4 0x04
12 HandIKRetargetingWeight float 0x0CB8 0x04
13 HandIKRetargetingAxisAlpha float 0x0CC0 0x18
14 RightHandIKAlpha float 0x0CD8 0x04
15 LeftHandIKAlpha float 0x0CDC 0x04
16 IKHandLeftInPelvisSpaceAlpha float 0x0CE0 0x04
17 LegIKAlpha float 0x0CE4 0x04
18 Skydiving float 0x0CE8 0x90
19 FreeFall_AimPitch float 0x0D78 0x04
20 bIsSlopeSliding bool 0x0D7C 0x01
21 SlopeSlidingPitch float 0x0D80 0x04
22 SlopeSlidingRoll float 0x0D84 0x04
23 JumpAdditiveLayerAlpha float 0x0D88 0x04
24 JumpAdditiveLeanAlpha float 0x0D8C 0x04
25 DisableArmsHeadAdditiveCurveAlpha float 0x0D90 0x04
26 DisableIKRootAdditiveCurveAlpha float 0x0D94 0x04
27 DisableUpperBodyAdditiveMeshSpaceCurveAlpha float 0x0D98 0x04
28 CurrentAnimSet float 0x0DA0 0x150
29 CurrentGliderAnimSet float 0x0EF0 0x268
30 CurrentWeaponAdditiveAnimSet float 0x1158 0x38
31 CurrentTacticalStateAnimSet float 0x1190 0x30
32 PlayMeleeAttackAO float 0x11C0 0x04
33 WeaponFireBlendTime float 0x11D0 0x04
34 bEnableMissingCosmeticOverride bool 0x11F8 0x01
35 bShouldUseCrouchUpperBodySlot bool 0x11F8 0x01
36 bShouldUseCrouchInPlaceAdditiveSlot bool 0x11F8 0x01
37 bIsOnGround bool 0x11F8 0x01
38 bIsTargeting bool 0x11F8 0x01
39 bIsTargetingConsumableThrow bool 0x11F8 0x01
40 bPlayUpperBodyTargeting bool 0x11F8 0x01
41 bPlayingRootMotion bool 0x11F8 0x01
42 bIsStunned bool 0x11F9 0x01
43 bIsTowed bool 0x11F9 0x01
44 bIsTowedOrSliding bool 0x11F9 0x01
45 bIsMontagePlaying bool 0x11F9 0x01
46 bIsPlayingMeleeAnim bool 0x11F9 0x01
47 bRecentlyFiredAbility bool 0x11F9 0x01
48 bDisableUpperBodySlotOnLowerBodyInIdle bool 0x11F9 0x01
49 bIsCrouching bool 0x11F9 0x01
50 bIsCrouchMoving bool 0x11FA 0x01
51 bIsCrouchSprinting bool 0x11FA 0x01
52 bIsSurfaceSwimming bool 0x11FA 0x01
53 bIsDiveJumping bool 0x11FA 0x01
54 bSwimmingIsWaterLanding bool 0x11FA 0x01
55 bIsSprinting bool 0x11FA 0x01
56 bIsAccelerating2D bool 0x11FA 0x01
57 bIsMoving2D bool 0x11FA 0x01
58 bIsMovingOnFoot bool 0x11FB 0x01
59 bIsIdle bool 0x11FB 0x01
60 bIsIdleOrSettling bool 0x11FB 0x01
61 bIsStoppingOrIdle bool 0x11FB 0x01
62 bWasMoving2D bool 0x11FB 0x01
63 bIsAboveMinimumLocomotionSpeed bool 0x11FB 0x01
64 bIsBackpedaling bool 0x11FB 0x01
65 bSkipJumpStart bool 0x11FB 0x01
66 bIsDBNO bool 0x11FD 0x01
67 bIsBeingInterrogated bool 0x11FD 0x01
68 bIsUsingJetpack bool 0x11FD 0x01
69 bGoopJumpExecuted bool 0x11FE 0x01
70 bIsInVehicle bool 0x11FF 0x01
71 bIsValetDriver bool 0x11FF 0x01
72 bIsValetPassenger bool 0x11FF 0x01
73 bIsInShoppingCart bool 0x11FF 0x01
74 bIsInCannon bool 0x11FF 0x01
75 bIsFiredFromCannon bool 0x11FF 0x01
76 bIsDBNOCarrying bool 0x11FF 0x01
77 bIsDBNOCarried bool 0x11FF 0x01
78 bIsFemale bool 0x1200 0x01
79 bIsHidingInProp bool 0x1200 0x01
80 bHasBalloons bool 0x1200 0x01
81 bIsMovingAndInMotionEmote bool 0x1200 0x01
82 bIsPlayingEmote bool 0x1200 0x01
83 bHasIcyFeet bool 0x1200 0x01
84 FullBodyInAirLowerBodyWeight float 0x1204 0x04
85 bHasMeleeTwistCurve bool 0x1208 0x01
86 bHasNonZeroMeleeTwistCurve bool 0x1209 0x01
87 MeleeTwistCurveValue float 0x120C 0x04
88 JumpUpperBodyBlendWeight float 0x1210 0x04
89 RightArmMaskWeight float 0x1214 0x04
90 LeftArmMaskWeight float 0x1218 0x04
91 FullBodyAimOffsetAlpha float 0x121C 0x04
92 LocomotionAdditiveAlpha float 0x1220 0x04
93 LocalAccelYawAngle float 0x1224 0x04
94 MaxSpeed float 0x1228 0x04
95 VelocityZ float 0x122C 0x04
96 Speed2D float 0x1230 0x04
97 RidingSpeed2D float 0x1234 0x04
98 LocalVelocityYawAngle float 0x1238 0x04
99 LocalVelocityYawAngleMinusJogBlendSpaceRotation float 0x123C 0x04
100 LocalVelocityYawAngleMinusMeleeTwist float 0x1240 0x04
101 AngularVelocityYaw float 0x1244 0x04
102 SpeedAdjustedPlayrate float 0x1248 0x04
103 LeanAdditiveAlpha float 0x124C 0x04
104 LeanAngle float 0x1250 0x04
105 FramerateDependentLeanAngle float 0x1254 0x04
106 SprintYawAngle float 0x1258 0x04
107 YawDeltaCurrentTick float 0x125C 0x04
108 YawDeltaLastTick float 0x1260 0x04
109 YawDeltaSmoothed float 0x1264 0x04
110 AbsYawDeltaSmoothed float 0x1268 0x04
111 PawnToVehicleDeltaYawAngleDegrees float 0x126C 0x04
112 WorldAcceleration float 0x1270 0x18
113 LocalAcceleration float 0x1288 0x18
114 WorldVelocity float 0x12A0 0x18
115 LocalVelocity float 0x12B8 0x18
116 ActorRotationLastTick float 0x12D0 0x18
117 AuthoredWalkSpeed float 0x130C 0x04
118 bHasNoHeadOrNeckTag bool 0x1310 0x01
119 bIsJumpBoosting bool 0x1310 0x01
120 bEnableAimOffsets bool 0x1310 0x01
121 bShouldProcessFullAnimUpdate bool 0x1310 0x01
122 bIsWaterJump bool 0x1310 0x01
123 bSwimmingIsWaterPaddlingToSurface bool 0x1310 0x01
124 bIsMeleeGuarding bool 0x1310 0x01
125 bIsMeleeDeflecting bool 0x1310 0x01
126 bIsPlayingForwardMotionAnim bool 0x1311 0x01
127 GameplayTagAnimations float 0x1318 0x10
128 IdlePelvisOffset float 0x1328 0x18
129 IdlePelvisOffsetAlpha float 0x1340 0x04
130 DebugAlphaValue float 0x1344 0x04
131 bParaGlide_OpenGlider bool 0x1348 0x01
132 bIsTacticalSprint bool 0x1348 0x01
133 bIsTacticalJump bool 0x1348 0x01
134 bIsTacticalInAir bool 0x1348 0x01
135 bIsDoorBashExit bool 0x1348 0x01
136 bIsInWater bool 0x1348 0x01
137 bIsHurdleFall bool 0x1348 0x01
138 bTransition_FullBody_Sprinting bool 0x1348 0x01
139 bTransition_Swimming_FullBody_Sprinting bool 0x1349 0x01
140 bTransition_NewFallAditive_NewFallLandAdditive bool 0x1349 0x01
141 bTransition_FullBody_Stunned bool 0x1349 0x01
142 bTransition_LowerBody_Movement bool 0x1349 0x01
143 bTransition_LocomotionAdditive_CrouchTurning bool 0x1349 0x01
144 bLocomotion_Idles_to_Turns bool 0x1349 0x01
145 bTransition_SwimJumpSurfaceLoop_to_SwimJumpSurfaceEnd bool 0x1349 0x01
146 bTransition_SwimJumpSurfaceLoop_to_IdleAdditive bool 0x1349 0x01
147 bTransition_NewJumpLoopAdditive_to_NewFallAdditive bool 0x134A 0x01
148 bIsUmbrellaFailing bool 0x134A 0x01
149 bBothHandsOnWeapon bool 0x134A 0x01
150 bHideWeaponForEmptyHands bool 0x134A 0x01
151 bUseFullBodyJumpAdditivesLinkedGraph bool 0x134A 0x01
152 bUseFullBodyStateLinkedGraph bool 0x134A 0x01
153 bIsRiding bool 0x134A 0x01
154 bIsInFirstPerson bool 0x134A 0x01
155 bEnableCameraBoneSpace1stPersonAnims bool 0x134B 0x01
156 bLinkedDebugGraphActive bool 0x134B 0x01
157 bUseProceduralLayering bool 0x1360 0x01
158 bUseMotionMatchingWithoutProceduralLayering bool 0x1360 0x01
159 bEnableMotionMatchedTacticalSprint bool 0x1360 0x01
160 bEnableProceduralLayeredTacticalSprint bool 0x1360 0x01
161 bIsInAir bool 0x1360 0x01
162 bWeaponHolstered bool 0x1360 0x01
163 bIsEquipMontagePlaying bool 0x1360 0x01
164 bIsReloading bool 0x1360 0x01
165 bEnableMotionAdditive bool 0x1361 0x01
166 bIsConsumableEquipped bool 0x1361 0x01
167 bIsChannelingConsumable bool 0x1361 0x01
168 MemCpyEnd bool 0x1362 0x01