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/Script/FortniteGame.BuildingGameplayActorSentry
BuildingGameplayActorSentry
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | bYawLimitWhileTracking | bool | 0x09D8 | 0x01 | |
| 2 | TrackingYawLimit | float | 0x09DC | 0x04 | |
| 3 | bDoesNotRotate | bool | 0x09E0 | 0x01 | |
| 4 | bLocateDamagerIfHitWhileIdle | bool | 0x09E1 | 0x01 | |
| 5 | TrackedToAggroDelay | float | 0x09F0 | 0x28 | |
| 6 | TrackedToAggroDelayMultiplier | float | 0x0A18 | 0x04 | |
| 7 | bIdleRotationStopped | bool | 0x0A1C | 0x01 | |
| 8 | IdleRotationPauseTime | float | 0x0A20 | 0x04 | |
| 9 | PauseTimeBeforeIdleState | float | 0x0A24 | 0x04 | |
| 10 | RotationRate | float | 0x0A28 | 0x04 | |
| 11 | ReturnToIdleRotationRate | float | 0x0A2C | 0x04 | |
| 12 | TrackingRotationRate | float | 0x0A30 | 0x04 | |
| 13 | LocatingDamagerRotationRate | float | 0x0A34 | 0x04 | |
| 14 | TrackingAdditionalZLook | float | 0x0A38 | 0x04 | |
| 15 | bGoDormantAfterPassiveIdle | bool | 0x0A3C | 0x01 | |
| 16 | bSetRayScaleOnTrackTick | bool | 0x0A3D | 0x01 | |
| 17 | AngleRaysTrackingYScale | float | 0x0A40 | 0x04 | |
| 18 | AngleRaysTrackingZScale | float | 0x0A44 | 0x04 | |
| 19 | AngleRaysTargetScale | float | 0x0A48 | 0x18 | |
| 20 | ReturnToIdleGameplayCueTag | float | 0x0A64 | 0x04 | |
| 21 | TrackedGameplayCueTag | float | 0x0A68 | 0x04 | |
| 22 | AggroedGameplayCueTag | float | 0x0A6C | 0x04 | |
| 23 | bBaseFollowsTargetRotation | bool | 0x0A70 | 0x01 | |
| 24 | bWasIdleStopped | bool | 0x0A71 | 0x01 | |
| 25 | bIdleRotatingRight | bool | 0x0A72 | 0x01 | |
| 26 | LastActorBeingTrackedLocation | float | 0x0A78 | 0x18 | |
| 27 | LastNetworkReceiveTime | float | 0x0A90 | 0x04 | |
| 28 | DisableTickAfterNoNetworkTrafficTime | float | 0x0A94 | 0x04 | |
| 29 | SentryPitchClampMin | float | 0x0A98 | 0x04 | |
| 30 | SentryPitchClampMax | float | 0x0A9C | 0x04 | |
| 31 | SpotLightDistanceMinMax | float | 0x0AA0 | 0x10 | |
| 32 | SpotLightRadiusMinMax | float | 0x0AB0 | 0x10 | |
| 33 | SpotLightOuterConeAngleMinMax | float | 0x0AC0 | 0x10 | |
| 34 | SpotLightRadiusLerpSpeed | float | 0x0AD0 | 0x04 | |
| 35 | SpotLightOuterConeAngleLerpSpeed | float | 0x0AD4 | 0x04 | |
| 36 | TargetActorsInRange | FName | 0x0AE0 | 0x10 | |
| 37 | TargetRotation | float | 0x0AF0 | 0x18 | |
| 38 | RightLookIdle | float | 0x0B08 | 0x18 | |
| 39 | LeftLookIdle | float | 0x0B20 | 0x18 | |
| 40 | ExactIdleRotationForInitialization | float | 0x0B38 | 0x18 | |
| 41 | ForceReplicateTargetRotation | float | 0x0B50 | 0x18 | |
| 42 | TargetRotationRight | float | 0x0B68 | 0x18 | |
| 43 | TargetRotationLeft | float | 0x0B80 | 0x18 | |
| 44 | OnSentryStateChanged | FScriptDelegate | 0x0B98 | 0x10 | |
| 45 | StartingIdleRotation | float | 0x0BA8 | 0x18 | |
| 46 | FixedRotationGoalReplicated | float | 0x0BC0 | 0x18 | |
| 47 | LocatingDamage_OvershootRotationDestination | float | 0x0BF0 | 0x18 | |
| 48 | LocatingDamage_NextIdleMinimumAngularDifference_Degrees | float | 0x0C20 | 0x04 | |
| 49 | LocatingDamage_OverRotation | float | 0x0C28 | 0x28 | |
| 50 | LocatingDamage_UpdateTarget_PauseTime | float | 0x0C50 | 0x04 | |
| 51 | LocatingDamage_RotationSpeedScalar | float | 0x0C60 | 0x04 |