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/Script/TrendConcentrateRuntime.ABPTrendConcentrateImpulseRollLayerAnimInstance
ABPTrendConcentrateImpulseRollLayerAnimInstance
Address 0x7ff6b1f93208
Size 0x1410
Properties 173
# Property Name Type Offset Size
1 AnimBodyType UnknownType_Property 0x0990 0x01
2 Gender UnknownType_Property 0x0991 0x01
3 bIsRemoteClient bool 0x0992 0x01
4 FallPlayRate float 0x0994 0x04
5 SlopeInfoInput float 0x0998 0x60
6 TransitionPropertiesInput float 0x09F8 0x01
7 DBNOTurnPlayRate float 0x09FC 0x04
8 DBNOTurnPlayRateAbs float 0x0A00 0x04
9 EmoteAnimOffset float 0x0A08 0x18
10 AdjustedAim float 0x0A20 0x270
11 HandIKInput float 0x0C90 0x20
12 ADSToNonADSBlendTime float 0x0CB0 0x04
13 NonADSToADSBlendTime float 0x0CB4 0x04
14 HandIKRetargetingWeight float 0x0CB8 0x04
15 HandIKRetargetingAxisAlpha float 0x0CC0 0x18
16 RightHandIKAlpha float 0x0CD8 0x04
17 LeftHandIKAlpha float 0x0CDC 0x04
18 IKHandLeftInPelvisSpaceAlpha float 0x0CE0 0x04
19 LegIKAlpha float 0x0CE4 0x04
20 Skydiving float 0x0CE8 0x90
21 FreeFall_AimPitch float 0x0D78 0x04
22 bIsSlopeSliding bool 0x0D7C 0x01
23 SlopeSlidingPitch float 0x0D80 0x04
24 SlopeSlidingRoll float 0x0D84 0x04
25 JumpAdditiveLayerAlpha float 0x0D88 0x04
26 JumpAdditiveLeanAlpha float 0x0D8C 0x04
27 DisableArmsHeadAdditiveCurveAlpha float 0x0D90 0x04
28 DisableIKRootAdditiveCurveAlpha float 0x0D94 0x04
29 DisableUpperBodyAdditiveMeshSpaceCurveAlpha float 0x0D98 0x04
30 CurrentAnimSet float 0x0DA0 0x150
31 CurrentGliderAnimSet float 0x0EF0 0x268
32 CurrentWeaponAdditiveAnimSet float 0x1158 0x38
33 CurrentTacticalStateAnimSet float 0x1190 0x30
34 PlayMeleeAttackAO float 0x11C0 0x04
35 WeaponFireBlendTime float 0x11D0 0x04
36 bEnableMissingCosmeticOverride bool 0x11F8 0x01
37 bShouldUseCrouchUpperBodySlot bool 0x11F8 0x01
38 bShouldUseCrouchInPlaceAdditiveSlot bool 0x11F8 0x01
39 bIsOnGround bool 0x11F8 0x01
40 bIsTargeting bool 0x11F8 0x01
41 bIsTargetingConsumableThrow bool 0x11F8 0x01
42 bPlayUpperBodyTargeting bool 0x11F8 0x01
43 bPlayingRootMotion bool 0x11F8 0x01
44 bIsStunned bool 0x11F9 0x01
45 bIsTowed bool 0x11F9 0x01
46 bIsTowedOrSliding bool 0x11F9 0x01
47 bIsMontagePlaying bool 0x11F9 0x01
48 bIsPlayingMeleeAnim bool 0x11F9 0x01
49 bRecentlyFiredAbility bool 0x11F9 0x01
50 bDisableUpperBodySlotOnLowerBodyInIdle bool 0x11F9 0x01
51 bIsCrouching bool 0x11F9 0x01
52 bIsCrouchMoving bool 0x11FA 0x01
53 bIsCrouchSprinting bool 0x11FA 0x01
54 bIsSurfaceSwimming bool 0x11FA 0x01
55 bIsDiveJumping bool 0x11FA 0x01
56 bSwimmingIsWaterLanding bool 0x11FA 0x01
57 bIsSprinting bool 0x11FA 0x01
58 bIsAccelerating2D bool 0x11FA 0x01
59 bIsMoving2D bool 0x11FA 0x01
60 bIsMovingOnFoot bool 0x11FB 0x01
61 bIsIdle bool 0x11FB 0x01
62 bIsIdleOrSettling bool 0x11FB 0x01
63 bIsStoppingOrIdle bool 0x11FB 0x01
64 bWasMoving2D bool 0x11FB 0x01
65 bIsAboveMinimumLocomotionSpeed bool 0x11FB 0x01
66 bIsBackpedaling bool 0x11FB 0x01
67 bSkipJumpStart bool 0x11FB 0x01
68 LocomotionStyle UnknownType_Property 0x11FC 0x01
69 bIsDBNO bool 0x11FD 0x01
70 bIsBeingInterrogated bool 0x11FD 0x01
71 bIsUsingJetpack bool 0x11FD 0x01
72 bGoopJumpExecuted bool 0x11FE 0x01
73 bIsInVehicle bool 0x11FF 0x01
74 bIsValetDriver bool 0x11FF 0x01
75 bIsValetPassenger bool 0x11FF 0x01
76 bIsInShoppingCart bool 0x11FF 0x01
77 bIsInCannon bool 0x11FF 0x01
78 bIsFiredFromCannon bool 0x11FF 0x01
79 bIsDBNOCarrying bool 0x11FF 0x01
80 bIsDBNOCarried bool 0x11FF 0x01
81 bIsFemale bool 0x1200 0x01
82 bIsHidingInProp bool 0x1200 0x01
83 bHasBalloons bool 0x1200 0x01
84 bIsMovingAndInMotionEmote bool 0x1200 0x01
85 bIsPlayingEmote bool 0x1200 0x01
86 bHasIcyFeet bool 0x1200 0x01
87 FullBodyInAirLowerBodyWeight float 0x1204 0x04
88 bHasMeleeTwistCurve bool 0x1208 0x01
89 bHasNonZeroMeleeTwistCurve bool 0x1209 0x01
90 MeleeTwistCurveValue float 0x120C 0x04
91 JumpUpperBodyBlendWeight float 0x1210 0x04
92 RightArmMaskWeight float 0x1214 0x04
93 LeftArmMaskWeight float 0x1218 0x04
94 FullBodyAimOffsetAlpha float 0x121C 0x04
95 LocomotionAdditiveAlpha float 0x1220 0x04
96 LocalAccelYawAngle float 0x1224 0x04
97 MaxSpeed float 0x1228 0x04
98 VelocityZ float 0x122C 0x04
99 Speed2D float 0x1230 0x04
100 RidingSpeed2D float 0x1234 0x04
101 LocalVelocityYawAngle float 0x1238 0x04
102 LocalVelocityYawAngleMinusJogBlendSpaceRotation float 0x123C 0x04
103 LocalVelocityYawAngleMinusMeleeTwist float 0x1240 0x04
104 AngularVelocityYaw float 0x1244 0x04
105 SpeedAdjustedPlayrate float 0x1248 0x04
106 LeanAdditiveAlpha float 0x124C 0x04
107 LeanAngle float 0x1250 0x04
108 FramerateDependentLeanAngle float 0x1254 0x04
109 SprintYawAngle float 0x1258 0x04
110 YawDeltaCurrentTick float 0x125C 0x04
111 YawDeltaLastTick float 0x1260 0x04
112 YawDeltaSmoothed float 0x1264 0x04
113 AbsYawDeltaSmoothed float 0x1268 0x04
114 PawnToVehicleDeltaYawAngleDegrees float 0x126C 0x04
115 WorldAcceleration float 0x1270 0x18
116 LocalAcceleration float 0x1288 0x18
117 WorldVelocity float 0x12A0 0x18
118 LocalVelocity float 0x12B8 0x18
119 ActorRotationLastTick float 0x12D0 0x18
120 WeaponCoreAnim UnknownType_Property 0x12E8 0x01
121 LocomotionCardinalDirection UnknownType_Property 0x1308 0x01
122 AuthoredWalkSpeed float 0x130C 0x04
123 bHasNoHeadOrNeckTag bool 0x1310 0x01
124 bIsJumpBoosting bool 0x1310 0x01
125 bEnableAimOffsets bool 0x1310 0x01
126 bShouldProcessFullAnimUpdate bool 0x1310 0x01
127 bIsWaterJump bool 0x1310 0x01
128 bSwimmingIsWaterPaddlingToSurface bool 0x1310 0x01
129 bIsMeleeGuarding bool 0x1310 0x01
130 bIsMeleeDeflecting bool 0x1310 0x01
131 bIsPlayingForwardMotionAnim bool 0x1311 0x01
132 GameplayTagAnimations float 0x1318 0x10
133 IdlePelvisOffset float 0x1328 0x18
134 IdlePelvisOffsetAlpha float 0x1340 0x04
135 DebugAlphaValue float 0x1344 0x04
136 bParaGlide_OpenGlider bool 0x1348 0x01
137 bIsTacticalSprint bool 0x1348 0x01
138 bIsTacticalJump bool 0x1348 0x01
139 bIsTacticalInAir bool 0x1348 0x01
140 bIsDoorBashExit bool 0x1348 0x01
141 bIsInWater bool 0x1348 0x01
142 bIsHurdleFall bool 0x1348 0x01
143 bTransition_FullBody_Sprinting bool 0x1348 0x01
144 bTransition_Swimming_FullBody_Sprinting bool 0x1349 0x01
145 bTransition_NewFallAditive_NewFallLandAdditive bool 0x1349 0x01
146 bTransition_FullBody_Stunned bool 0x1349 0x01
147 bTransition_LowerBody_Movement bool 0x1349 0x01
148 bTransition_LocomotionAdditive_CrouchTurning bool 0x1349 0x01
149 bLocomotion_Idles_to_Turns bool 0x1349 0x01
150 bTransition_SwimJumpSurfaceLoop_to_SwimJumpSurfaceEnd bool 0x1349 0x01
151 bTransition_SwimJumpSurfaceLoop_to_IdleAdditive bool 0x1349 0x01
152 bTransition_NewJumpLoopAdditive_to_NewFallAdditive bool 0x134A 0x01
153 bIsUmbrellaFailing bool 0x134A 0x01
154 bBothHandsOnWeapon bool 0x134A 0x01
155 bHideWeaponForEmptyHands bool 0x134A 0x01
156 bUseFullBodyJumpAdditivesLinkedGraph bool 0x134A 0x01
157 bUseFullBodyStateLinkedGraph bool 0x134A 0x01
158 bIsRiding bool 0x134A 0x01
159 bIsInFirstPerson bool 0x134A 0x01
160 bEnableCameraBoneSpace1stPersonAnims bool 0x134B 0x01
161 bLinkedDebugGraphActive bool 0x134B 0x01
162 bUseProceduralLayering bool 0x1360 0x01
163 bUseMotionMatchingWithoutProceduralLayering bool 0x1360 0x01
164 bEnableMotionMatchedTacticalSprint bool 0x1360 0x01
165 bEnableProceduralLayeredTacticalSprint bool 0x1360 0x01
166 bIsInAir bool 0x1360 0x01
167 bWeaponHolstered bool 0x1360 0x01
168 bIsEquipMontagePlaying bool 0x1360 0x01
169 bIsReloading bool 0x1360 0x01
170 bEnableMotionAdditive bool 0x1361 0x01
171 bIsConsumableEquipped bool 0x1361 0x01
172 bIsChannelingConsumable bool 0x1361 0x01
173 MemCpyEnd bool 0x1362 0x01