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/Script/Engine.SkeletalMesh
SkeletalMesh
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | SourceModels | FName | 0x0100 | 0x10 | |
| 2 | ImportedBounds | float | 0x0120 | 0x38 | |
| 3 | ExtendedBounds | float | 0x0158 | 0x38 | |
| 4 | PositiveBoundsExtension | float | 0x0190 | 0x18 | |
| 5 | NegativeBoundsExtension | float | 0x01A8 | 0x18 | |
| 6 | Materials | FName | 0x01C0 | 0x10 | |
| 7 | MinQualityLevelLOD | float | 0x0258 | 0x68 | |
| 8 | MinLOD | float | 0x02C0 | 0x04 | |
| 9 | DisableBelowMinLodStripping | float | 0x02C4 | 0x01 | |
| 10 | bUseFullPrecisionUVs | bool | 0x02C5 | 0x01 | |
| 11 | bUseHighPrecisionTangentBasis | bool | 0x02C5 | 0x01 | |
| 12 | bHasVertexColors | bool | 0x02C5 | 0x01 | |
| 13 | bEnablePerPolyCollision | bool | 0x02C5 | 0x01 | |
| 14 | NodeMappingData | FName | 0x02E0 | 0x10 | |
| 15 | bSupportRayTracing | bool | 0x02F0 | 0x01 | |
| 16 | RayTracingMinLOD | int32_t | 0x02F4 | 0x04 | |
| 17 | MorphTargets | FName | 0x0300 | 0x10 | |
| 18 | PostProcessAnimBPLODThreshold | int32_t | 0x0498 | 0x04 | |
| 19 | MeshClothingAssets | FName | 0x04A0 | 0x10 | |
| 20 | SamplingInfo | float | 0x04B0 | 0x30 | |
| 21 | AssetUserData | FName | 0x04E0 | 0x10 | |
| 22 | Sockets | FName | 0x04F0 | 0x10 | |
| 23 | SkinWeightProfiles | FName | 0x0510 | 0x10 | |
| 24 | OverlayMaterialMaxDrawDistance | float | 0x0538 | 0x04 | |
| 25 | LODInfo | FName | 0x0540 | 0x10 |