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/Script/Engine.ParticleModuleCollision
ParticleModuleCollision
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | DampingFactor | float | 0x0030 | 0x60 | |
| 2 | DampingFactorRotation | float | 0x0090 | 0x60 | |
| 3 | MaxCollisions | float | 0x00F0 | 0x30 | |
| 4 | CollisionTypes | FName | 0x0128 | 0x10 | |
| 5 | bApplyPhysics | bool | 0x0140 | 0x01 | |
| 6 | bIgnoreTriggerVolumes | bool | 0x0140 | 0x01 | |
| 7 | ParticleMass | float | 0x0148 | 0x30 | |
| 8 | DirScalar | float | 0x0178 | 0x04 | |
| 9 | bPawnsDoNotDecrementCount | bool | 0x017C | 0x01 | |
| 10 | bOnlyVerticalNormalsDecrementCount | bool | 0x017C | 0x01 | |
| 11 | VerticalFudgeFactor | float | 0x0180 | 0x04 | |
| 12 | DelayAmount | float | 0x0188 | 0x30 | |
| 13 | bDropDetail | bool | 0x01B8 | 0x01 | |
| 14 | bCollideOnlyIfVisible | bool | 0x01B8 | 0x01 | |
| 15 | bIgnoreSourceActor | bool | 0x01B8 | 0x01 | |
| 16 | MaxCollisionDistance | float | 0x01BC | 0x04 |