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/Script/MilkshakeRuntime.MilkshakeControllerComponent
MilkshakeControllerComponent
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | NearbyBuildingActorsUpdateScanRadius | float | 0x00C8 | 0x28 | |
| 2 | NearbyBuildingActorsUpdateScanRadiusReplicated | int32_t | 0x00F0 | 0x04 | |
| 3 | CameraShakeScale | float | 0x00F8 | 0x28 | |
| 4 | CameraShakeScaleReplicated | float | 0x0120 | 0x04 | |
| 5 | NearbyBuildingActorsUpdateInterval | float | 0x0128 | 0x28 | |
| 6 | NearbyBuildingActorsUpdateIntervalReplicated | float | 0x0150 | 0x04 | |
| 7 | bForceFeedbackEnabled | float | 0x0158 | 0x28 | |
| 8 | bForceFeedbackEnabledReplicated | bool | 0x0180 | 0x01 | |
| 9 | ForceFeedbackTag | FName | 0x0184 | 0x04 | |
| 10 | PawnInAirBasedCameraShakeMultiplierInterpSpeed | float | 0x0190 | 0x04 | |
| 11 | CameraShakeRotOscillationBaseValues | float | 0x01A0 | 0x24 | |
| 12 | CameraShakeRotOscillationPitchFrequencyMin | float | 0x01C4 | 0x04 | |
| 13 | CameraShakeRotOscillationPitchFrequencyMax | float | 0x01C8 | 0x04 | |
| 14 | CameraShakeRotOscillationRollFrequencyMin | float | 0x01CC | 0x04 | |
| 15 | CameraShakeRotOscillationRollFrequencyMax | float | 0x01D0 | 0x04 | |
| 16 | CameraShakeAudioFadeOutDuration | float | 0x01E0 | 0x04 | |
| 17 | CameraShakeAudioParam | FName | 0x01E8 | 0x04 | |
| 18 | MinTimeBetweenBuildingDamageFX | float | 0x01F0 | 0x28 | |
| 19 | MinTimeBetweenBuildingDamageFXReplicated | float | 0x0218 | 0x04 | |
| 20 | MaxTimeBetweenBuildingDamageFX | float | 0x0220 | 0x28 | |
| 21 | MaxTimeBetweenBuildingDamageFXReplicated | float | 0x0248 | 0x04 | |
| 22 | BuildingDamageFXCooldown | float | 0x0258 | 0x04 | |
| 23 | BuildingDamageFXMagnitudeParamName | FName | 0x025C | 0x04 | |
| 24 | RecentDamageFXBuildings | int32_t | 0x0260 | 0x50 | |
| 25 | BuildingDamageSoundCueByResourceType | int32_t | 0x02B0 | 0x50 | |
| 26 | PlayForceFeedbackInterval | float | 0x0300 | 0x04 | |
| 27 | ForceFeedbackEffects | FName | 0x0308 | 0x10 | |
| 28 | RegisteredEarthquakes | FName | 0x0328 | 0x10 | |
| 29 | NearbyBuildingActors | FName | 0x0360 | 0x10 |