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/Script/LimeNative.LimePlayerAnimInstance
LimePlayerAnimInstance
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | DBNOCarrierAttachSocket | FName | 0x06A8 | 0x04 | |
| 2 | Locomotion_Parameters | float | 0x06AC | 0x0C | |
| 3 | bIsAccelerating2D | bool | 0x06C0 | 0x01 | |
| 4 | bIsSurfaceSwimming | bool | 0x06C0 | 0x01 | |
| 5 | bIsMovingAndInMotionEmote | bool | 0x06C0 | 0x01 | |
| 6 | bIsPlayingEmote | bool | 0x06C0 | 0x01 | |
| 7 | StaticToTraversalBlendTime | float | 0x06C4 | 0x04 | |
| 8 | TraversalToStaticBlendTime | float | 0x06C8 | 0x04 | |
| 9 | bIsSlopeSliding | bool | 0x06CC | 0x01 | |
| 10 | bIsInVehicle | bool | 0x06CD | 0x01 | |
| 11 | LocalAcceleration | float | 0x06D0 | 0x18 | |
| 12 | LocalAccelYawAngle | float | 0x06E8 | 0x04 | |
| 13 | LocalVelocity | float | 0x06F0 | 0x18 | |
| 14 | LocalVelocityRight | float | 0x0708 | 0x04 | |
| 15 | LocalVelocityYawAngle | float | 0x070C | 0x04 | |
| 16 | MaxSpeed | float | 0x0710 | 0x04 | |
| 17 | MaxSwimSpeed | float | 0x0714 | 0x04 | |
| 18 | VelocityZ | float | 0x0718 | 0x04 | |
| 19 | WorldAcceleration | float | 0x0720 | 0x18 | |
| 20 | WorldVelocity | float | 0x0738 | 0x18 | |
| 21 | ActorRotationLastTick | float | 0x0750 | 0x18 | |
| 22 | YawDeltaCurrentTick | float | 0x0768 | 0x04 | |
| 23 | YawDeltaLastTick | float | 0x076C | 0x04 | |
| 24 | YawDeltaSmoothed | float | 0x0770 | 0x04 | |
| 25 | bIsTacticalSprint | bool | 0x0774 | 0x01 | |
| 26 | bIsSkydiving | bool | 0x0774 | 0x01 | |
| 27 | bIsParachuteOpen | bool | 0x0774 | 0x01 | |
| 28 | AimPitch | float | 0x0778 | 0x04 | |
| 29 | FreeFallAimPitch | float | 0x077C | 0x04 | |
| 30 | SkydiveAimPitch | float | 0x0780 | 0x04 | |
| 31 | SkydiveAimYaw | float | 0x0784 | 0x04 | |
| 32 | bMinifigDisableHeadConstraints | bool | 0x0788 | 0x01 | |
| 33 | bGliderUseFastDeploy | bool | 0x0788 | 0x01 | |
| 34 | bGliderIsOpen | bool | 0x0788 | 0x01 | |
| 35 | bGliderWasOpen | bool | 0x0788 | 0x01 | |
| 36 | bPlayerProp1Aim | bool | 0x0788 | 0x01 | |
| 37 | bPlayerProp2Aim | bool | 0x0788 | 0x01 | |
| 38 | bPlayerProp2ShieldActive | bool | 0x0788 | 0x01 | |
| 39 | bPlayerRotationUnlocked | bool | 0x0788 | 0x01 | |
| 40 | bPlayerIsDBNOCarried | bool | 0x0789 | 0x01 | |
| 41 | bPlayerIsDBNOCarrying | bool | 0x0789 | 0x01 | |
| 42 | bPlayerIsCold | bool | 0x0789 | 0x01 | |
| 43 | bPlayerIsMildCold | bool | 0x0789 | 0x01 | |
| 44 | bPlayerIsVeryCold | bool | 0x0789 | 0x01 | |
| 45 | bPlayerIsHot | bool | 0x0789 | 0x01 | |
| 46 | bPlayerIsMildHot | bool | 0x0789 | 0x01 | |
| 47 | bPlayerIsVeryHot | bool | 0x0789 | 0x01 | |
| 48 | bPlayerIsHumanControlled | bool | 0x078A | 0x01 | |
| 49 | bPlayerIsSneaking | bool | 0x078A | 0x01 | |
| 50 | bPlayerIsFastDiving | bool | 0x078A | 0x01 | |
| 51 | bPlayerIsFishing | bool | 0x078A | 0x01 | |
| 52 | bPlayerWasFishing | bool | 0x078A | 0x01 | |
| 53 | bPlayerIsRiding | bool | 0x078A | 0x01 | |
| 54 | bPlayerIsFocusing | bool | 0x078A | 0x01 | |
| 55 | bPlayerIsFlying | bool | 0x078A | 0x01 | |
| 56 | bPlayerIsZiplining | bool | 0x078B | 0x01 | |
| 57 | bPlayerIsFacingController | bool | 0x078B | 0x01 | |
| 58 | bPlayerRotationLocked | bool | 0x078B | 0x01 | |
| 59 | bPlayerIsMovingBackwards | bool | 0x078B | 0x01 | |
| 60 | bPlayerIsProp1AimTargetValid | bool | 0x078B | 0x01 | |
| 61 | bPlayerIsPushing | bool | 0x078B | 0x01 | |
| 62 | bPlayerWasPushing | bool | 0x078B | 0x01 | |
| 63 | bPlayerIsRunning | bool | 0x078B | 0x01 | |
| 64 | bPlayerIsSprinting | bool | 0x078C | 0x01 | |
| 65 | bPlayerIsWalking | bool | 0x078C | 0x01 | |
| 66 | bPlayerIsWaterJumping | bool | 0x078C | 0x01 | |
| 67 | bPlayerShouldMove | bool | 0x078C | 0x01 | |
| 68 | bPlayerShouldTurnInPlace | bool | 0x078C | 0x01 | |
| 69 | bPlayerFaceIsVisible | bool | 0x078C | 0x01 | |
| 70 | bPlayerUpperBodyIsSwinging | bool | 0x078C | 0x01 | |
| 71 | bPlayerProp1MontageActive | bool | 0x078C | 0x01 | |
| 72 | bPlayerProp2MontageActive | bool | 0x078D | 0x01 | |
| 73 | bPlayerHeadShouldFollowCamera | bool | 0x078D | 0x01 | |
| 74 | DBNOCarrierAttachLocation | float | 0x0790 | 0x18 | |
| 75 | DBNOCarrierAttachRotation | float | 0x07A8 | 0x18 | |
| 76 | PlayerAccelerationAmount | float | 0x07C4 | 0x04 | |
| 77 | PlayerLookAtRotation | float | 0x07C8 | 0x18 | |
| 78 | PlayerRotationTarget | float | 0x07E0 | 0x18 | |
| 79 | PlayerPreviousRotationTarget | float | 0x07F8 | 0x18 | |
| 80 | PlayerRotationTargetRate | float | 0x0810 | 0x04 | |
| 81 | PlayerVelocityYawRate | float | 0x0814 | 0x04 | |
| 82 | PlayerUseProceduralFaceAnim | float | 0x0818 | 0x04 | |
| 83 | LayeringMask | float | 0x081C | 0xA0 | |
| 84 | bLayering_V3_Enable | bool | 0x08BC | 0x01 | |
| 85 | ABPDeltaTime | float | 0x08C0 | 0x04 | |
| 86 | SecondaryMotionLODBlend | float | 0x08C8 | 0x48 | |
| 87 | SecondaryMotionLODThreshold | int32_t | 0x0910 | 0x04 | |
| 88 | SecondaryMotionLODBlendTime | float | 0x0914 | 0x04 | |
| 89 | MontageSlotGroupsToStop | FName | 0x0918 | 0x10 | |
| 90 | GliderPitch | float | 0x0928 | 0x04 | |
| 91 | GliderRoll | float | 0x092C | 0x04 | |
| 92 | PlayerAimOffset | float | 0x0940 | 0x10 | |
| 93 | PlayerAimOffsetTemp | float | 0x0950 | 0x18 | |
| 94 | PlayerProp1AimOffset | float | 0x0968 | 0x10 | |
| 95 | PlayerProp1AimTargetLocation | float | 0x0978 | 0x18 | |
| 96 | PlayerSlopeMatchingRotationOffset | float | 0x0990 | 0x18 | |
| 97 | PlayerSlopeMatchingWeight | float | 0x09A8 | 0x04 | |
| 98 | PlayerPreviousRootRotation | float | 0x09B0 | 0x18 | |
| 99 | SmoothedRotationTarget | float | 0x09D0 | 0x18 | |
| 100 | SuperSmoothedRotationTarget | float | 0x09E8 | 0x18 | |
| 101 | PlayerStartingRotation | float | 0x0A00 | 0x18 | |
| 102 | PlayerStartingAngle | float | 0x0A18 | 0x04 | |
| 103 | bPlayerEmotionHasChanged | bool | 0x0A1C | 0x01 | |
| 104 | JunoRandomizeMontageSectionInput | float | 0x0A20 | 0x18 | |
| 105 | bForcePlayerToFacePawnRotation | bool | 0x0A38 | 0x01 | |
| 106 | bFacingV2_EnableNewStrafing | bool | 0x0A5C | 0x01 | |
| 107 | bFacingV2_ForceFacingToCamera | bool | 0x0A5D | 0x01 | |
| 108 | FacingV2_StrafeHipsRotationOffset | FName | 0x0A60 | 0x10 | |
| 109 | FacingV2_StrafeHipsRotationOffsetDefault | FName | 0x0A70 | 0x10 | |
| 110 | FacingV2_StrafingHipsAngle_Native | float | 0x0A80 | 0x04 | |
| 111 | bFacingV2_IsOn | bool | 0x0A89 | 0x01 | |
| 112 | bFacingV2_IsSteering | bool | 0x0A8A | 0x01 | |
| 113 | bFacingV2_WasSteering | bool | 0x0A8B | 0x01 | |
| 114 | bFacingV2_IsHolding | bool | 0x0A8C | 0x01 | |
| 115 | FacingV2_SteeringTarget | float | 0x0A90 | 0x20 | |
| 116 | CameraLocation | float | 0x0AB0 | 0x18 | |
| 117 | CameraDirection | float | 0x0AC8 | 0x18 | |
| 118 | ABP_LOD_Level | int32_t | 0x0B18 | 0x04 | |
| 119 | ABP_LOD_Level_IsOneOrLess | bool | 0x0B1C | 0x01 | |
| 120 | JackalVehicleInput | float | 0x0B20 | 0x68 |