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/Script/JunoProceduralLandscape.JunoLandscapeCustomMaterial
JunoLandscapeCustomMaterial
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | RenderTracePhysicalMaterialOutputs | FName | 0x0138 | 0x10 | |
| 2 | NaniteOverrideMaterial | float | 0x0150 | 0x30 | |
| 3 | DisplacementScaling | float | 0x0180 | 0x08 | |
| 4 | DisplacementFadeRange | float | 0x0188 | 0x08 | |
| 5 | bCastDynamicShadowAsMasked | bool | 0x0191 | 0x01 | |
| 6 | ShadingModels | float | 0x0192 | 0x02 | |
| 7 | OpacityMaskClipValue | float | 0x0194 | 0x04 | |
| 8 | bEnableSeparateTranslucency | bool | 0x0198 | 0x01 | |
| 9 | bEnableResponsiveAA | bool | 0x0198 | 0x01 | |
| 10 | bScreenSpaceReflections | bool | 0x0198 | 0x01 | |
| 11 | bContactShadows | bool | 0x0198 | 0x01 | |
| 12 | TwoSided | bool | 0x0198 | 0x01 | |
| 13 | bIsThinSurface | bool | 0x0198 | 0x01 | |
| 14 | DitheredLODTransition | bool | 0x0198 | 0x01 | |
| 15 | DitherOpacityMask | bool | 0x0198 | 0x01 | |
| 16 | bAllowNegativeEmissiveColor | bool | 0x0199 | 0x01 | |
| 17 | bHasPixelAnimation | bool | 0x0199 | 0x01 | |
| 18 | bEnableTessellation | bool | 0x0199 | 0x01 | |
| 19 | bEnableDisplacementFade | bool | 0x0199 | 0x01 | |
| 20 | bEnableMobileSeparateTranslucency | bool | 0x019C | 0x01 | |
| 21 | NumCustomizedUVs | int32_t | 0x01A0 | 0x04 | |
| 22 | TranslucencyDirectionalLightingIntensity | float | 0x01A4 | 0x04 | |
| 23 | TranslucentShadowDensityScale | float | 0x01A8 | 0x04 | |
| 24 | TranslucentSelfShadowDensityScale | float | 0x01AC | 0x04 | |
| 25 | TranslucentSelfShadowSecondDensityScale | float | 0x01B0 | 0x04 | |
| 26 | TranslucentSelfShadowSecondOpacity | float | 0x01B4 | 0x04 | |
| 27 | TranslucentBackscatteringExponent | float | 0x01B8 | 0x04 | |
| 28 | TranslucentMultipleScatteringExtinction | float | 0x01BC | 0x10 | |
| 29 | TranslucentShadowStartOffset | float | 0x01CC | 0x04 | |
| 30 | bDisableDepthTest | bool | 0x01D0 | 0x01 | |
| 31 | bWriteOnlyAlpha | bool | 0x01D0 | 0x01 | |
| 32 | bGenerateSphericalParticleNormals | bool | 0x01D0 | 0x01 | |
| 33 | bTangentSpaceNormal | bool | 0x01D0 | 0x01 | |
| 34 | bUseEmissiveForDynamicAreaLighting | bool | 0x01D0 | 0x01 | |
| 35 | bUsedAsSpecialEngineMaterial | bool | 0x01D0 | 0x01 | |
| 36 | bSubstrateRoughnessTracking | bool | 0x01D0 | 0x01 | |
| 37 | bUsedWithSkeletalMesh | bool | 0x01D0 | 0x01 | |
| 38 | bUsedWithEditorCompositing | bool | 0x01D1 | 0x01 | |
| 39 | bUsedWithParticleSprites | bool | 0x01D1 | 0x01 | |
| 40 | bUsedWithBeamTrails | bool | 0x01D1 | 0x01 | |
| 41 | bUsedWithMeshParticles | bool | 0x01D1 | 0x01 | |
| 42 | bUsedWithNiagaraSprites | bool | 0x01D1 | 0x01 | |
| 43 | bUsedWithNiagaraRibbons | bool | 0x01D1 | 0x01 | |
| 44 | bUsedWithNiagaraMeshParticles | bool | 0x01D1 | 0x01 | |
| 45 | bUsedWithGeometryCache | bool | 0x01D1 | 0x01 | |
| 46 | bUsedWithStaticLighting | bool | 0x01D2 | 0x01 | |
| 47 | bUsedWithMorphTargets | bool | 0x01D2 | 0x01 | |
| 48 | bUsedWithSplineMeshes | bool | 0x01D2 | 0x01 | |
| 49 | bUsedWithInstancedStaticMeshes | bool | 0x01D2 | 0x01 | |
| 50 | bUsedWithGeometryCollections | bool | 0x01D2 | 0x01 | |
| 51 | bUsesDistortion | bool | 0x01D2 | 0x01 | |
| 52 | bRootNodeOverridesDefaultDistortion | bool | 0x01D2 | 0x01 | |
| 53 | bUsedWithClothing | bool | 0x01D2 | 0x01 | |
| 54 | bUsedWithWater | bool | 0x01D4 | 0x01 | |
| 55 | bUsedWithHairStrands | bool | 0x01D4 | 0x01 | |
| 56 | bUsedWithLidarPointCloud | bool | 0x01D4 | 0x01 | |
| 57 | bUsedWithVirtualHeightfieldMesh | bool | 0x01D4 | 0x01 | |
| 58 | bUsedWithNanite | bool | 0x01D4 | 0x01 | |
| 59 | bUsedWithVoxels | bool | 0x01D8 | 0x01 | |
| 60 | bUsedWithVolumetricCloud | bool | 0x01DC | 0x01 | |
| 61 | bUsedWithHeterogeneousVolumes | bool | 0x01DC | 0x01 | |
| 62 | bUsedWithStaticMesh | bool | 0x01DC | 0x01 | |
| 63 | bUsedWithUI | bool | 0x01E0 | 0x01 | |
| 64 | bForceCompatibleWithLightFunctionAtlas | bool | 0x01E0 | 0x01 | |
| 65 | bAutomaticallySetUsageInEditor | bool | 0x01E0 | 0x01 | |
| 66 | bFullyRough | bool | 0x01E0 | 0x01 | |
| 67 | bUseFullPrecision | bool | 0x01E0 | 0x01 | |
| 68 | bUseLightmapDirectionality | bool | 0x01E2 | 0x01 | |
| 69 | bUseAlphaToCoverage | bool | 0x01E2 | 0x01 | |
| 70 | bForwardRenderUsePreintegratedGFForSimpleIBL | bool | 0x01E4 | 0x01 | |
| 71 | bUseHQForwardReflections | bool | 0x01E8 | 0x01 | |
| 72 | bForwardBlendsSkyLightCubemaps | bool | 0x01E8 | 0x01 | |
| 73 | bUsePlanarForwardReflections | bool | 0x01E8 | 0x01 | |
| 74 | bNormalCurvatureToRoughness | bool | 0x01E8 | 0x01 | |
| 75 | AllowTranslucentCustomDepthWrites | bool | 0x01E8 | 0x01 | |
| 76 | bAllowFrontLayerTranslucency | bool | 0x01E8 | 0x01 | |
| 77 | bCompatibleWithLumenCardSharing | bool | 0x01E8 | 0x01 | |
| 78 | Wireframe | bool | 0x01E8 | 0x01 | |
| 79 | bAllowTranslucentLocalLightShadow | bool | 0x01E9 | 0x01 | |
| 80 | TranslucentLocalLightShadowQuality | float | 0x01EC | 0x04 | |
| 81 | TranslucentDirectionalLightShadowQuality | float | 0x01F0 | 0x04 | |
| 82 | bAllowVariableRateShading | bool | 0x01F5 | 0x01 | |
| 83 | bCanMaskedBeAssumedOpaque | bool | 0x01F5 | 0x01 | |
| 84 | bIsMasked | bool | 0x01F5 | 0x01 | |
| 85 | bIsPreviewMaterial | bool | 0x01F5 | 0x01 | |
| 86 | bIsFunctionPreviewMaterial | bool | 0x01F5 | 0x01 | |
| 87 | bUseMaterialAttributes | bool | 0x01F5 | 0x01 | |
| 88 | bEnableExecWire | bool | 0x01F5 | 0x01 | |
| 89 | bEnableNewHLSLGenerator | bool | 0x01F5 | 0x01 | |
| 90 | bCastRayTracedShadows | bool | 0x01F6 | 0x01 | |
| 91 | bUseTranslucencyVertexFog | bool | 0x01F6 | 0x01 | |
| 92 | bApplyCloudFogging | bool | 0x01F6 | 0x01 | |
| 93 | bIsSky | bool | 0x01F6 | 0x01 | |
| 94 | bComputeFogPerPixel | bool | 0x01F6 | 0x01 | |
| 95 | bOutputTranslucentVelocity | bool | 0x01F6 | 0x01 | |
| 96 | bIsTranslucencyVelocityFromDepth | bool | 0x01F6 | 0x01 | |
| 97 | bAllowDevelopmentShaderCompile | bool | 0x01F6 | 0x01 | |
| 98 | bIsMaterialEditorStatsMaterial | bool | 0x01F7 | 0x01 | |
| 99 | bRelaxRuntimeVirtualTextureRestrictions | bool | 0x01F7 | 0x01 | |
| 100 | BlendableOutputAlpha | bool | 0x01F9 | 0x01 | |
| 101 | UserSceneTexture | FName | 0x01FC | 0x04 | |
| 102 | UserTextureDivisor | float | 0x0200 | 0x08 | |
| 103 | ResolutionRelativeToInput | FName | 0x0208 | 0x04 | |
| 104 | bDisablePreExposureScale | bool | 0x020C | 0x01 | |
| 105 | bUsedWithNeuralNetworks | bool | 0x020C | 0x01 | |
| 106 | bEnableStencilTest | bool | 0x020C | 0x01 | |
| 107 | NeuralProfileId | UnknownType_Property | 0x020F | 0x01 | |
| 108 | BlendablePriority | int32_t | 0x0214 | 0x04 | |
| 109 | bIsBlendable | bool | 0x0218 | 0x01 | |
| 110 | PreshaderGap | int32_t | 0x021A | 0x02 | |
| 111 | RefractionDepthBias | float | 0x021C | 0x04 | |
| 112 | MaxWorldPositionOffsetDisplacement | float | 0x0220 | 0x04 | |
| 113 | bAlwaysEvaluateWorldPositionOffset | bool | 0x0224 | 0x01 | |
| 114 | StateId | float | 0x022C | 0x10 |