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/Script/WingSuitRuntime.GameplayAbility_WingsuitActive
GameplayAbility_WingsuitActive
Address 0x7ff6b20034e0
Size 0xba0
Properties 70
# Property Name Type Offset Size
1 GameplayEffectContainers FName 0x0770 0x10
2 DynamicGameplayEffectContainers UnknownType_Property 0x0780 0x50
3 OwnerPreviewImageOverrideTags float 0x07D0 0x20
4 ProjectileClass UnknownType_Property 0x07F0 0x08
5 bAllowBlueprintReplicatedVariables bool 0x07F8 0x01
6 DamageStatHandle float 0x0800 0x10
7 AbilityCosts FName 0x0810 0x10
8 Costs FName 0x0820 0x10
9 bShowWidgetForCosts bool 0x0830 0x01
10 bApplyingCostsEnabled bool 0x0830 0x01
11 MovementCancellationLeashLength float 0x0838 0x28
12 ExplicitCooldownDuration float 0x0860 0x28
13 ExplicitCooldownTags float 0x0888 0x20
14 ExplicitCooldownAssetTags float 0x08A8 0x20
15 CustomFiringSequenceLength UnknownType_Property 0x08C8 0x01
16 bStartWithCooldown bool 0x08CC 0x01
17 bPersistOnDeath bool 0x08CC 0x01
18 bDisableMoveCombining bool 0x08CC 0x01
19 bIgnoreClientActivationAttempts bool 0x08CC 0x01
20 bRequireServerValidationPass bool 0x08CC 0x01
21 bRequireServerTimeValidationPass bool 0x08CC 0x01
22 bStopsAIBehaviorLogic bool 0x08CC 0x01
23 bStopsAIMovement bool 0x08CC 0x01
24 bStopsRVOAvoidance bool 0x08CD 0x01
25 bForceNormalAILOD bool 0x08CD 0x01
26 MinimumRequiredAILODLevel UnknownType_Property 0x08D0 0x01
27 bRelevantForAIDespawning bool 0x08D4 0x01
28 bUseTetheredPawnAsInstigator bool 0x08D4 0x01
29 bUseOwnerInstigatorAsInstigator bool 0x08D4 0x01
30 bAcceptTargetActorVehicleForCanHitTests bool 0x08D4 0x01
31 bAcceptActorOnSamePhysicsRootAsTargetSOForCanHitTests bool 0x08D4 0x01
32 bUseAIFireLocationAndRotation bool 0x08D5 0x01
33 AIWeaponUsage UnknownType_Property 0x08D8 0x01
34 WeaponTestApplicationTag float 0x08DC 0x04
35 bVerifyFireOffsetIsNotObstructedByWorldGeometry bool 0x08E0 0x01
36 bCanHitBallisticTestsOnlyTestIndesructiblesWhileFalling bool 0x08E0 0x01
37 FireOffset float 0x08E8 0x18
38 ActivationNoiseRange float 0x0900 0x04
39 ImpactNoiseRange float 0x0904 0x04
40 ActivationNoiseLoudness float 0x0908 0x04
41 ImpactNoiseLoudness float 0x090C 0x04
42 ProhibitedTargetTags float 0x0910 0x20
43 bLeadPawnTargets bool 0x0931 0x01
44 DesiredThrowAngle float 0x0934 0x04
45 MaxYawAngleToFire float 0x0938 0x04
46 bClampMaxYawAngleToFire bool 0x093C 0x01
47 bUseTargetActorLocation bool 0x093D 0x01
48 InitialAccuracyMax float 0x0940 0x04
49 InitialAccuracyMin float 0x0944 0x04
50 TargetAccuracyMax float 0x0948 0x04
51 TargetAccuracyMin float 0x094C 0x04
52 MinAccuracyDistance float 0x0950 0x04
53 MaxAccuracyDistance float 0x0954 0x04
54 AccuracyDistanceMultiplier float 0x0958 0x04
55 NumUsesToReachTargetAccuracy int32_t 0x095C 0x04
56 UseCount int32_t 0x0960 0x04
57 bIsMobileToggle bool 0x0964 0x01
58 bActivateIfTagsAlreadyPresent bool 0x0965 0x01
59 GameplayAbilityBehaviorDistanceData FName 0x0970 0x10
60 MontageInfo float 0x09D0 0x58
61 PreviousMontageInfo float 0x0A28 0x58
62 ModList FName 0x0A80 0x10
63 DisplayName FName 0x0A98 0x10
64 Description FName 0x0AA8 0x10
65 ChargeStartTime float 0x0AD8 0x04
66 ChargeState UnknownType_Property 0x0AE0 0x01
67 ToolTip UnknownType_Property 0x0B08 0x08
68 ActorTrackingSettings float 0x0B20 0x28
69 AnalyticsTags float 0x0B48 0x20
70 TagChangedActions FName 0x0B68 0x10