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/Script/FortniteGame.FortPlayerProceduralLayeringAnimInstance
FortPlayerProceduralLayeringAnimInstance
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | HideWeapon | bool | 0x1378 | 0x01 | |
| 2 | bIsSwinging | bool | 0x1379 | 0x01 | |
| 3 | ShuffleRootBoneCorrection | float | 0x137C | 0x04 | |
| 4 | InverseShuffleRootBoneCorrection | float | 0x1380 | 0x04 | |
| 5 | BlendStackBlendTime | float | 0x1384 | 0x04 | |
| 6 | AdditiveLayeringAlpha | float | 0x1388 | 0x04 | |
| 7 | ProceduralLayeringAlpha | float | 0x138C | 0x04 | |
| 8 | PostProcessAlpha | float | 0x1390 | 0x04 | |
| 9 | bEnableCopyMotion | bool | 0x1394 | 0x01 | |
| 10 | LeftElbowTwistScale | float | 0x1398 | 0x04 | |
| 11 | RightElbowTwistScale | float | 0x139C | 0x04 | |
| 12 | LeftElbowTwistOffset | float | 0x13A0 | 0x04 | |
| 13 | CopyMotionHipAlpha | float | 0x13A4 | 0x04 | |
| 14 | HandAttachRInChestSpaceCurveValue | float | 0x13A8 | 0x04 | |
| 15 | WeaponRInChestSpaceCurveValue | float | 0x13AC | 0x04 | |
| 16 | bIsIKHandLeftInPelvisSpace | bool | 0x13B0 | 0x01 | |
| 17 | bWasRelaxed | bool | 0x13B1 | 0x01 | |
| 18 | bWasInAir | bool | 0x13B2 | 0x01 | |
| 19 | bWasPlayingUpperBodyTargeting | bool | 0x13B3 | 0x01 | |
| 20 | bWasMovingOnFoot | bool | 0x13B4 | 0x01 | |
| 21 | bShouldApplyMeshSpaceRotation | bool | 0x13B5 | 0x01 | |
| 22 | bBothHandsIKInHandSpace | bool | 0x13B6 | 0x01 | |
| 23 | bApplyIKHandGunOffsetInHandSpace | bool | 0x13B7 | 0x01 | |
| 24 | bApplyIKHandGunOffset | bool | 0x13B8 | 0x01 | |
| 25 | bDisableDeadBlendOnUpperBody | bool | 0x13B9 | 0x01 | |
| 26 | bUseFullLayeringPose | bool | 0x13BA | 0x01 | |
| 27 | IdleAlpha | float | 0x13BC | 0x04 | |
| 28 | bIsMovingOnFootWithMeleeTwistCurve | bool | 0x13C0 | 0x01 | |
| 29 | AdditiveBoneMask | float | 0x13E0 | 0x50 | |
| 30 | LayeringBoneMask | float | 0x1430 | 0x50 | |
| 31 | ProceduralMotionDataSet | float | 0x1480 | 0xF8 | |
| 32 | ProceduralMotionArmLDataSet | float | 0x1578 | 0xF8 | |
| 33 | BlendStackBlendTimeOverride | float | 0x1698 | 0x04 |