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/Script/FortniteGame.FortLinkToActorComponent
FortLinkToActorComponent
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | OnLinkedActorDestroyed | FScriptDelegate | 0x00C0 | 0x10 | |
| 2 | OnLinkedActorConnected | FScriptDelegate | 0x00D0 | 0x10 | |
| 3 | OnLinkedActorDisconnected | FScriptDelegate | 0x00E0 | 0x10 | |
| 4 | OnLinkedPhysicsObjectWake | FScriptDelegate | 0x00F0 | 0x10 | |
| 5 | bPerformLinkingCheckOnBeginPlay | bool | 0x0100 | 0x01 | |
| 6 | bRegisterWithOwnerMovementComponent | bool | 0x0100 | 0x01 | |
| 7 | bUseActorRotationForDirectionVectors | bool | 0x0100 | 0x01 | |
| 8 | bMonitorLinkedActorForChanges | bool | 0x0100 | 0x01 | |
| 9 | bMonitorLinkedActorForChangesWhenAwake | bool | 0x0100 | 0x01 | |
| 10 | bMonitorLinkedActorForCollisionChange | bool | 0x0100 | 0x01 | |
| 11 | bLinkedBuildingActorsForceNetUpdateOnDie | bool | 0x0101 | 0x01 | |
| 12 | bUseActorLocationForLinkingCheck | bool | 0x0102 | 0x01 | |
| 13 | bOverrideBoxExtentForLinkingCheck | bool | 0x0102 | 0x01 | |
| 14 | LinkingTraceBoxExtentOverride | float | 0x0108 | 0x18 | |
| 15 | DirectionTraceStartOffset | float | 0x0120 | 0x18 | |
| 16 | DirectionTraceLength | float | 0x013C | 0x04 | |
| 17 | ActorTag | FName | 0x0140 | 0x04 | |
| 18 | LinkableActorGameplayTag | float | 0x0144 | 0x04 | |
| 19 | PreventLinkActorGameplayTags | float | 0x0148 | 0x20 | |
| 20 | NumActorsToLinkMax | int32_t | 0x0168 | 0x04 | |
| 21 | MonitorLinkedActorMinDelay | float | 0x016C | 0x04 | |
| 22 | MonitorLinkedActorMaxDelay | float | 0x0170 | 0x04 | |
| 23 | ActorsLinkedTo | FName | 0x0178 | 0x10 |