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/Script/FortniteGame.FortDamageNumbersActor
FortDamageNumbersActor
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | PlayerMaterialParameterName | FName | 0x0310 | 0x04 | |
| 2 | PlayerMaterialParameterValue | float | 0x0314 | 0x04 | |
| 3 | ColorParameterName | FName | 0x0318 | 0x04 | |
| 4 | HitPlayerColor | float | 0x031C | 0x10 | |
| 5 | CriticalHitPlayerColor | float | 0x032C | 0x10 | |
| 6 | HitEnemyColor | float | 0x033C | 0x10 | |
| 7 | CriticalHitEnemyColor | float | 0x034C | 0x10 | |
| 8 | HitBuildingColor | float | 0x035C | 0x10 | |
| 9 | CriticalHitBuildingColor | float | 0x036C | 0x10 | |
| 10 | ShieldHitColor | float | 0x037C | 0x10 | |
| 11 | CriticalHitShieldColor | float | 0x038C | 0x10 | |
| 12 | DamageNumberColorInfos | FName | 0x03A0 | 0x10 | |
| 13 | AnimationLifespanParameterName | FName | 0x03B0 | 0x04 | |
| 14 | IsCriticalHitParameterName | FName | 0x03B4 | 0x04 | |
| 15 | SpacingPercentageForOnes | float | 0x03B8 | 0x04 | |
| 16 | PositionParameterNames | FName | 0x03C0 | 0x10 | |
| 17 | DistanceFromCameraBeforeDoublingSize | float | 0x03D0 | 0x04 | |
| 18 | CriticalHitSizeMultiplier | float | 0x03D4 | 0x04 | |
| 19 | FontXSize | float | 0x03D8 | 0x04 | |
| 20 | FontYSize | float | 0x03DC | 0x04 | |
| 21 | WorldLocationOffset | float | 0x03E0 | 0x18 | |
| 22 | NumberOfNumberRotations | float | 0x03F8 | 0x04 | |
| 23 | ScaleRotationAngleParameterNames | FName | 0x0400 | 0x10 | |
| 24 | DurationParameterNames | FName | 0x0410 | 0x10 | |
| 25 | MaxScoreNumberDistance | float | 0x0420 | 0x04 | |
| 26 | MoveToCameraParameterName | FName | 0x0424 | 0x04 | |
| 27 | PercentDamageColors | FName | 0x0428 | 0x10 | |
| 28 | PercentDamageThresholds | FName | 0x0438 | 0x10 | |
| 29 | CustomStencilDepthValue | int32_t | 0x0448 | 0x04 | |
| 30 | CustomBoundsScale | float | 0x044C | 0x04 | |
| 31 | OffsetScales | int32_t | 0x0450 | 0x50 | |
| 32 | OffsetVector2Ds | int32_t | 0x04A0 | 0x50 | |
| 33 | RandomOffsetVector | float | 0x04F0 | 0x10 | |
| 34 | PooledComponentsCritBuildingImpact | float | 0x0550 | 0x10 | |
| 35 | LiveComponents | FName | 0x0590 | 0x10 | |
| 36 | OffsetAlongNormalByDamageNumberTypeMap | int32_t | 0x05A0 | 0x50 | |
| 37 | VerticalOffsetByDamageNumberTypeMap | int32_t | 0x05F0 | 0x50 |