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/Script/FortniteGame.FortCreativeLinearMoverComponent
FortCreativeLinearMoverComponent
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | Distance | float | 0x00C8 | 0x04 | |
| 2 | Speed | float | 0x00CC | 0x04 | |
| 3 | RotationAngle | float | 0x00D0 | 0x04 | |
| 4 | RotationDuration | float | 0x00D4 | 0x04 | |
| 5 | AIDamageOnCollision | float | 0x00DC | 0x04 | |
| 6 | PlayerDamageOnCollision | float | 0x00E0 | 0x04 | |
| 7 | PropDamageOnCollision | float | 0x00E4 | 0x04 | |
| 8 | PreviousTargetCellIndexForUpdates | float | 0x0108 | 0x0C | |
| 9 | PreviousTargetPosition | float | 0x0118 | 0x18 | |
| 10 | TranslationMovementData | float | 0x0140 | 0x40 | |
| 11 | RotationMovementData | float | 0x0180 | 0x40 | |
| 12 | ActorsToIgnoreDuringMovement | FName | 0x01C0 | 0x10 | |
| 13 | bSweepOnTranslation | bool | 0x01D0 | 0x01 | |
| 14 | bPerformOverlapsOnTranslation | bool | 0x01D1 | 0x01 | |
| 15 | bAllDevicesTargetable | bool | 0x01D2 | 0x01 | |
| 16 | OriginalActorLocation | float | 0x01D8 | 0x18 | |
| 17 | OriginalActorRotation | float | 0x01F0 | 0x18 | |
| 18 | bEnableMusicSequencerBehavior | bool | 0x020A | 0x01 | |
| 19 | bSkipTranslationCompleteBehavior | bool | 0x020B | 0x01 | |
| 20 | bSkipRotationCompleteBehavior | bool | 0x020C | 0x01 | |
| 21 | bAllowReversePastStart | bool | 0x020D | 0x01 | |
| 22 | bAllowReversePastStartIntendedBehavior | bool | 0x020E | 0x01 | |
| 23 | bSetActorLocationInServer | bool | 0x020F | 0x01 | |
| 24 | LastTargetPosition | float | 0x0210 | 0x18 | |
| 25 | bUseAsyncPhysicsUpdate | bool | 0x02B0 | 0x01 |