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/Script/Foliage.FoliageType
FoliageType
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | BodyInstance | float | 0x01A8 | 0x178 | |
| 2 | LightingChannels | float | 0x0321 | 0x01 | |
| 3 | bRenderCustomDepth | bool | 0x0324 | 0x01 | |
| 4 | CustomDepthStencilValue | int32_t | 0x032C | 0x04 | |
| 5 | TranslucencySortPriority | int32_t | 0x0330 | 0x04 | |
| 6 | CollisionRadius | float | 0x0334 | 0x04 | |
| 7 | ShadeRadius | float | 0x0338 | 0x04 | |
| 8 | NumSteps | int32_t | 0x033C | 0x04 | |
| 9 | InitialSeedDensity | float | 0x0340 | 0x04 | |
| 10 | AverageSpreadDistance | float | 0x0344 | 0x04 | |
| 11 | SpreadVariance | float | 0x0348 | 0x04 | |
| 12 | SeedsPerStep | int32_t | 0x034C | 0x04 | |
| 13 | DistributionSeed | int32_t | 0x0350 | 0x04 | |
| 14 | MaxInitialSeedOffset | float | 0x0354 | 0x04 | |
| 15 | bCanGrowInShade | bool | 0x0358 | 0x01 | |
| 16 | bSpawnsInShade | bool | 0x0359 | 0x01 | |
| 17 | MaxInitialAge | float | 0x035C | 0x04 | |
| 18 | MaxAge | float | 0x0360 | 0x04 | |
| 19 | OverlapPriority | float | 0x0364 | 0x04 | |
| 20 | ProceduralScale | float | 0x0368 | 0x08 | |
| 21 | ScaleCurve | float | 0x0370 | 0x88 | |
| 22 | DensityFalloff | float | 0x03F8 | 0x90 | |
| 23 | ChangeCount | int32_t | 0x0488 | 0x04 | |
| 24 | ReapplyDensity | bool | 0x048C | 0x01 | |
| 25 | ReapplyRadius | bool | 0x048C | 0x01 | |
| 26 | ReapplyAlignToNormal | bool | 0x048C | 0x01 | |
| 27 | ReapplyRandomYaw | bool | 0x048C | 0x01 | |
| 28 | ReapplyScaling | bool | 0x048C | 0x01 | |
| 29 | ReapplyScaleX | bool | 0x048C | 0x01 | |
| 30 | ReapplyScaleY | bool | 0x048C | 0x01 | |
| 31 | ReapplyScaleZ | bool | 0x048C | 0x01 | |
| 32 | ReapplyRandomPitchAngle | bool | 0x048D | 0x01 | |
| 33 | ReapplyGroundSlope | bool | 0x048D | 0x01 | |
| 34 | ReapplyHeight | bool | 0x048D | 0x01 | |
| 35 | ReapplyLandscapeLayers | bool | 0x048D | 0x01 | |
| 36 | ReapplyZOffset | bool | 0x048D | 0x01 | |
| 37 | ReapplyCollisionWithWorld | bool | 0x048D | 0x01 | |
| 38 | ReapplyVertexColorMask | bool | 0x048D | 0x01 | |
| 39 | bEnableDensityScaling | bool | 0x048D | 0x01 | |
| 40 | bEnableDiscardOnLoad | bool | 0x048E | 0x01 | |
| 41 | bEnableCullDistanceScaling | bool | 0x048E | 0x01 | |
| 42 | RuntimeVirtualTextures | FName | 0x0490 | 0x10 | |
| 43 | VirtualTextureCullMips | int32_t | 0x04A0 | 0x04 |