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/Script/FortniteGame.DeployableBasePlot
DeployableBasePlot
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | bDirty | bool | 0x0A60 | 0x01 | |
| 2 | bDirtiedSinceLastWriteToBuffer | bool | 0x0A60 | 0x01 | |
| 3 | bCloudFileSavedSinceLastCloudItemUpdate | bool | 0x0A60 | 0x01 | |
| 4 | OnOccupantIdChanged | FScriptDelegate | 0x0A78 | 0x10 | |
| 5 | OnDeployableBaseCoreCreated | FScriptDelegate | 0x0A88 | 0x10 | |
| 6 | OnDeployableBaseCoreDestroyed | FScriptDelegate | 0x0A98 | 0x10 | |
| 7 | OnDeployableBasePlotSpacesChanged | FScriptDelegate | 0x0AA8 | 0x10 | |
| 8 | OutstandingAssociatedPickups | FName | 0x0AB8 | 0x10 | |
| 9 | DeferredActorIdxToResumeAt | int32_t | 0x0AE8 | 0x04 | |
| 10 | NumActorsFromRecordDestroyed | int32_t | 0x0AEC | 0x04 | |
| 11 | BuildableSpaceExpansionVector | float | 0x0AF0 | 0x0C | |
| 12 | MaxActorsToCreatePerBuildingCall | int32_t | 0x0AFC | 0x04 | |
| 13 | MaxActorsToDestroyPerDestroyCall | int32_t | 0x0B00 | 0x04 | |
| 14 | DelayBetweenActorRecordBuilding | float | 0x0B04 | 0x04 | |
| 15 | DelayBetweenActorRecordDestroying | float | 0x0B08 | 0x04 | |
| 16 | DeferredConstructionActors | FName | 0x0B20 | 0x10 |