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/Script/FortniteGame.BuildingRoof
BuildingRoof
Address 0x7ff6af454878
Size 0xb50
Properties 74
# Property Name Type Offset Size
1 bForceReplicateSubObjects bool 0x0788 0x01
2 bNoPhysicsCollision bool 0x0788 0x01
3 bNoCameraCollision bool 0x0788 0x01
4 bNoPawnCollision bool 0x0788 0x01
5 bUseSingleMeshCullDistance bool 0x0788 0x01
6 AltMeshIdx int32_t 0x078C 0x04
7 bAllowBuildingCheat bool 0x0790 0x01
8 bMirrored bool 0x0790 0x01
9 bNoCollision bool 0x0790 0x01
10 bNoVisibilityCollision bool 0x0790 0x01
11 bSupportsRepairing bool 0x0790 0x01
12 bHiddenDueToTrapPlacement bool 0x0790 0x01
13 bAttachmentPlacementBlockedFront bool 0x0790 0x01
14 bAttachmentPlacementBlockedBack bool 0x0790 0x01
15 bUnderConstruction bool 0x0791 0x01
16 bUnderRepair bool 0x0791 0x01
17 bIsInitiallyBuilding bool 0x0791 0x01
18 bCameraOnlyCollision bool 0x0791 0x01
19 bNoWeaponCollision bool 0x0791 0x01
20 bNoRangedWeaponCollision bool 0x0791 0x01
21 bNoProjectileCollision bool 0x0791 0x01
22 bDoNotBlockInteract bool 0x0791 0x01
23 bNeedsMIDsForCreative bool 0x0792 0x01
24 bSupportedDirectly bool 0x0792 0x01
25 bForciblyStructurallySupported bool 0x0792 0x01
26 bRegisterWithStructuralGrid bool 0x0792 0x01
27 bPersistOnDetatchment bool 0x0792 0x01
28 bCurrentlyBeingEdited bool 0x0792 0x01
29 bAllowWeakSpots bool 0x0793 0x01
30 bUseComplexForWeakSpots bool 0x0793 0x01
31 bNeedsWindMaterialParameters bool 0x0793 0x01
32 bShowDamageCracks bool 0x0793 0x01
33 bPlayBounce bool 0x0793 0x01
34 bPropagateBounce bool 0x0793 0x01
35 bPropagatesBounceEffects bool 0x0794 0x01
36 bConsiderOverrideMaterialsOnAnimationCleanup bool 0x0794 0x01
37 bAllowCustomMaterial bool 0x0794 0x01
38 bIncludeChildActorsForCullDistance bool 0x0794 0x01
39 CachedBounceAdapter float 0x0798 0x10
40 DestroyedTime float 0x07A8 0x04
41 NavObstacles FName 0x07C0 0x10
42 ReplicatedDrawScale3D float 0x07E0 0x0C
43 DeathParticleSocketName FName 0x07EC 0x04
44 EditorOnlyInstanceMaterialParameters float 0x07F0 0x40
45 OnConstructionComplete FScriptDelegate 0x0840 0x10
46 OnMeshSetChanged FScriptDelegate 0x0850 0x10
47 MinimalReplicationProxy float 0x0860 0x04
48 DestructionLootTierChosenQuotaInfo float 0x0864 0x08
49 DestructionLootTierKey FName 0x086C 0x04
50 CachedMaxResourcesToSpawn int32_t 0x0870 0x04
51 RandomDayphaseFXStates FName 0x08A8 0x10
52 LastDamageAmount float 0x08C8 0x04
53 LastDamageHitImpulseDir float 0x08CC 0x0C
54 DamageHistory FName 0x08E0 0x10
55 CachedAnimatingStaticMeshes FName 0x08F0 0x10
56 OnRepairBuildingStarted FScriptDelegate 0x0960 0x10
57 OnRepairBuildingFinished FScriptDelegate 0x0970 0x10
58 UndermineGroup int32_t 0x0980 0x04
59 LogicalBuildingIdx int32_t 0x0984 0x04
60 AnimatingMaterialMappings FName 0x0988 0x10
61 DamagedButNotAnimatingMaterialMappings FName 0x0998 0x10
62 HealthToAutoBuild float 0x09B8 0x04
63 AccumulatedAutoBuildTime float 0x09BC 0x04
64 CurBuildProgress float 0x09C4 0x04
65 CurBuildingAnimStartTime float 0x09C8 0x04
66 BlueprintMIDs FName 0x09D0 0x10
67 BuildingAttachmentPointOffset float 0x0A10 0x0C
68 BuildingAttachmentRadius float 0x0A1C 0x04
69 BuildingAttachmentInfo float 0x0A28 0x20
70 OnTrapPlacementChanged FScriptDelegate 0x0A48 0x10
71 OnReplacementDestruction FScriptDelegate 0x0A58 0x10
72 HLODDestructionTag float 0x0AE0 0x10
73 ProxyGameplayCueDamage float 0x0B10 0x20
74 ActorIndexInFoundation int32_t 0x0B40 0x02