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/Script/FortniteGame.BuildingGameplayActorChaser
BuildingGameplayActorChaser
| # | Property Name | Type | Offset | Size | |
|---|---|---|---|---|---|
| 1 | TargetSocketName | FName | 0x09B8 | 0x04 | |
| 2 | TargetPlayerSocketName | FName | 0x09BC | 0x04 | |
| 3 | TargetNpcSocketName | FName | 0x09C0 | 0x04 | |
| 4 | AttachedMessageTag | float | 0x09D0 | 0x04 | |
| 5 | DetachedMessageTag | float | 0x09E0 | 0x04 | |
| 6 | SetMarkerPositionMessageTag | float | 0x09F0 | 0x04 | |
| 7 | SetMarkerPositionMessageFloatPropertyName | FName | 0x0A00 | 0x04 | |
| 8 | TargetDamagedMessageTag | float | 0x0A04 | 0x04 | |
| 9 | ValidTargetQuery | float | 0x0A18 | 0x48 | |
| 10 | TargetingRangeMax | float | 0x0A60 | 0x28 | |
| 11 | TargetObjectTypes | FName | 0x0A90 | 0x10 | |
| 12 | TargetingPrioritizePlayersOverNpcs | float | 0x0AA0 | 0x28 | |
| 13 | ChaseDistanceFromTargetToAttach | float | 0x0AD0 | 0x28 | |
| 14 | PatrolTargetHeightAboveGround | float | 0x0B00 | 0x28 | |
| 15 | PatrolNewDirectionMin | float | 0x0B30 | 0x28 | |
| 16 | PatrolNewDirectionMax | float | 0x0B60 | 0x28 | |
| 17 | PatrolDriftRange | float | 0x0B90 | 0x28 | |
| 18 | PatrolMoveSpeedMin | float | 0x0BC0 | 0x28 | |
| 19 | PatrolMoveSpeedMax | float | 0x0BF0 | 0x28 | |
| 20 | PatrolGroundFindDistance | float | 0x0C20 | 0x28 | |
| 21 | PatrolAvoidObjectTypes | FName | 0x0C50 | 0x10 | |
| 22 | PatrolTurnSeconds | float | 0x0C60 | 0x28 | |
| 23 | PatrolTurnData | float | 0x0C90 | 0x40 | |
| 24 | PotentialTargets | FName | 0x0CD8 | 0x10 | |
| 25 | DetachedNetCullDistanceSquared | float | 0x0CE8 | 0x04 |